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TinTin++ Mud Client

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  Topic: Weird matching error
Pasta

Replies: 10
Views: 1915

PostForum: Bug Reports   Posted: Sun Jul 24, 2011 11:16 am   Subject: Weird matching error
Perfect! Thanks!

-Pasta
  Topic: Weird matching error
Pasta

Replies: 10
Views: 1915

PostForum: Bug Reports   Posted: Sun Jul 24, 2011 12:27 am   Subject: Weird matching error
#act {^%1 attacks %2} {#regexp {%1} {%w %w}} {say ignoring...} {say match!}

With "#debug action on", I get the following:

#showme Asdf ...
  Topic: Weird matching error
Pasta

Replies: 10
Views: 1915

PostForum: Bug Reports   Posted: Sun Jul 24, 2011 12:20 am   Subject: Weird matching error
Hmmm, thanks. I'll look into that.

BTW, it looks like #regex isn't in the manual on the website.

-Pasta
  Topic: Weird matching error
Pasta

Replies: 10
Views: 1915

PostForum: Bug Reports   Posted: Sat Jul 23, 2011 1:35 pm   Subject: Weird matching error
So the follow-up: How do I check if a string contains a space or not?
  Topic: Weird matching error
Pasta

Replies: 10
Views: 1915

PostForum: Bug Reports   Posted: Sat Jul 23, 2011 1:22 pm   Subject: Weird matching error
Yep, that helped solve the issue. I had something else triggering on a different word on that line. Will have to figure out a different way to do what I wanted. Smile

Thanks Scandum, I'd forgotten ...
  Topic: Weird matching error
Pasta

Replies: 10
Views: 1915

PostForum: Bug Reports   Posted: Fri Jul 22, 2011 11:22 pm   Subject: Weird matching error
Unfortunately, it's not a priority error.

[pasta@farian tt]$ which findgrep
findgrep: aliased to find . -type f -print | grep -v -e # -e CVS -e svn -e build\/ -e deploy -e jar -e &qu ...
  Topic: Weird matching error
Pasta

Replies: 10
Views: 1915

PostForum: Bug Reports   Posted: Fri Jul 22, 2011 10:57 pm   Subject: Weird matching error
I've been using 2.00.3 on OSX for something like a year now. Today, I switched to 2.00.7. After noticing some weirdness, I switched back to 2.00.3.

So one of the weird things I noticed after swit ...
  Topic: Vim & .tin Questions
Pasta

Replies: 4
Views: 1570

PostForum: General Discussion   Posted: Fri Sep 10, 2010 7:30 am   Subject: Vim & .tin Questions
au BufRead,BufNewFile *.tin set filetype=tin
So just by way of noting, the following worked for me on my OSX system:

au BufRead,BufNewFile *.tt set syntax=tt

-Pasta
  Topic: Bug in prompt rows [patch]
Pasta

Replies: 11
Views: 2486

PostForum: Bug Reports   Posted: Fri Aug 13, 2010 7:14 am   Subject: Bug in prompt rows [patch]
The blank line above the split line has always been there, not sure if people actually want that changed as it'll push the text against the split line...Just thinking off the top of my head, if you we ...
  Topic: Visual Representation for Non Standard Room Exits
Pasta

Replies: 11
Views: 2401

PostForum: General Discussion   Posted: Thu Aug 05, 2010 12:23 am   Subject: Visual Representation for Non Standard Room Exits
NIIIIIIIIIIIICE! It works. Scandum, You da man.

-Pasta
  Topic: Visual Representation for Non Standard Room Exits
Pasta

Replies: 11
Views: 2401

PostForum: General Discussion   Posted: Wed Aug 04, 2010 7:56 am   Subject: Visual Representation for Non Standard Room Exits
From your 2.00.3 release announcement:


mapper.c When setting an exit command it will work like an alias when
in that room.

Is that fix meant to allow what we've been talk ...
  Topic: Visual Representation for Non Standard Room Exits
Pasta

Replies: 11
Views: 2401

PostForum: General Discussion   Posted: Fri Jul 16, 2010 6:34 pm   Subject: Visual Representation for Non Standard Room Exits
Hmmm. That appears to work (using #map run, that is.)

So is there any way to get it to automagically do what I'm looking for? Smile

-Pasta
  Topic: Visual Representation for Non Standard Room Exits
Pasta

Replies: 11
Views: 2401

PostForum: General Discussion   Posted: Fri Jul 16, 2010 5:42 pm   Subject: Visual Representation for Non Standard Room Exits
Hmmm.

> #map info
Total rooms: 34/250
Total exits: 72
Vtmap: off
Static: off

Room vnum: 18
Room name: ...
  Topic: Visual Representation for Non Standard Room Exits
Pasta

Replies: 11
Views: 2401

PostForum: General Discussion   Posted: Fri Jul 16, 2010 9:47 am   Subject: Visual Representation for Non Standard Room Exits
I always figured that there was a way to do something like your reply with Tintin, Scandum, but I'd never looked into how exactly to do it. To further this idea, though, is it possible to do somethin ...
  Topic: #map for dummies howto anywhere?
Pasta

Replies: 10
Views: 2070

PostForum: General Discussion   Posted: Mon Mar 29, 2010 9:17 pm   Subject: #map for dummies howto anywhere?
For those times when you're wandering and type a direction you don't want to go, figure out what the mud prints out to you when you're not allowed to go in a certain direction. For me, it's "You cann ...
  Topic: Map file not loading
Pasta

Replies: 3
Views: 1334

PostForum: Bug Reports   Posted: Mon Mar 22, 2010 10:19 pm   Subject: Map file not loading
That was definitely the cause of the error. Thanks.

As to the "C 100" thing you mentioned......If I know that the area is under 100 rooms, why would I not want to use "#map create 100" when I'm cr ...
  Topic: Map file not loading
Pasta

Replies: 3
Views: 1334

PostForum: Bug Reports   Posted: Mon Mar 22, 2010 8:25 am   Subject: Map file not loading
A friend of mine sent me a map to an area on the mud we play. He was on 1.99.6, and I was on 1.99.9. I have since upgraded to 2.00.0, however, I'm still getting the same problem....

The map file ...
  Topic: TinTin++ 2.00.0
Pasta

Replies: 9
Views: 4434

PostForum: Announcements   Posted: Sat Mar 20, 2010 10:09 am   Subject: TinTin++ 2.00.0
Thanks. Much appreciated. Smile

-Pasta
  Topic: TinTin++ 2.00.0
Pasta

Replies: 9
Views: 4434

PostForum: Announcements   Posted: Fri Mar 19, 2010 7:54 am   Subject: TinTin++ 2.00.0
It appears that the OSX version linked to on the download page, even though it claims to be 2.00.0, is really 1.99.9.....? Or am I doing something really wrong when I'm unpacking it on my OSX machine ...
  Topic: Maps with extra space between rooms?
Pasta

Replies: 4
Views: 1196

PostForum: General Discussion   Posted: Fri Mar 12, 2010 10:26 am   Subject: Maps with extra space between rooms?
Just following up on this: It worked like a champ. Between the void rooms and "#map insert <direction>" linkages, I have a nicely working map now. Thanks a ton!

-Pasta
  Topic: Alternate nw/se/etc directions?
Pasta

Replies: 2
Views: 819

PostForum: Script Help   Posted: Mon Mar 08, 2010 9:25 pm   Subject: Alternate nw/se/etc directions?
Yep, it really is as simple as that. I posted my question this morning, and then forgot about it. When I just now checked the forums, I saw your reply and tried it out. Works a champ!

Thanks,
P ...
  Topic: Aliases and triggers
Pasta

Replies: 2
Views: 868

PostForum: General Discussion   Posted: Mon Mar 08, 2010 3:12 pm   Subject: Aliases and triggers
Create a file (or set of files) that store all of your aliases, triggers, and whatnot. Create a shell script that loads your base file upon startup. For example:


[pasta@ubuntu tt]$ whic ...
  Topic: Alternate nw/se/etc directions?
Pasta

Replies: 2
Views: 819

PostForum: Script Help   Posted: Mon Mar 08, 2010 9:26 am   Subject: Alternate nw/se/etc directions?
For years, I have been using the letters q/r/z/v for nw/ne/sw/se. I'd like to start being able to use them while either creating new area maps, or while walking around existing maps. As it stands, w ...
  Topic: intricate hpbar question
Pasta

Replies: 9
Views: 1607

PostForum: Script Help   Posted: Thu Mar 04, 2010 11:39 am   Subject: intricate hpbar question
Hmm. So changing ${whatever} to {$whatever} appears to have fixed pretty much everything that was wrong. That's pretty sweet, thanks for the tip!

So what's the difference between the two?

-Pas ...
  Topic: intricate hpbar question
Pasta

Replies: 9
Views: 1607

PostForum: Script Help   Posted: Thu Mar 04, 2010 9:12 am   Subject: intricate hpbar question
Scandum,

Your help above has been invaluable, and I've been using your code above, with minor tweaks, since you posted it. However, there are a few minor issues that I can't figure out how to fix. ...
  Topic: Maps with extra space between rooms?
Pasta

Replies: 4
Views: 1196

PostForum: General Discussion   Posted: Thu Feb 25, 2010 12:12 am   Subject: Maps with extra space between rooms?
Well, right now I'm not doing anything. I've made multiple attempts at actually having TT create a map for me, but have so far failed. What was pasted in my post above was an ASCII text file I creat ...
  Topic: Maps with extra space between rooms?
Pasta

Replies: 4
Views: 1196

PostForum: General Discussion   Posted: Wed Feb 24, 2010 10:34 pm   Subject: Maps with extra space between rooms?
Hi. I am starting to use the great mapping facilities in TT (the reason I switched to it in the first place), and there's an area in the mud I play that's giving me fits on how to get it mapped prope ...
  Topic: case-insensitive gag?
Pasta

Replies: 3
Views: 865

PostForum: Script Help   Posted: Wed Feb 17, 2010 12:54 am   Subject: case-insensitive gag?
Ah. I saw the "%i" switch, but wasn't sure where it went. I tried it in a couple of different places, but never at the start of the string like that.

Thanks!

-Pasta
  Topic: case-insensitive gag?
Pasta

Replies: 3
Views: 865

PostForum: Script Help   Posted: Tue Feb 16, 2010 6:50 pm   Subject: case-insensitive gag?
How do I create a case-insensitive gag?

There's something on the mud that spews, randomly, the following strings:

HelLo
HEllO
HeLlO
hEllO

etc

Capitalization is randomized. String is no ...
  Topic: intricate hpbar question
Pasta

Replies: 9
Views: 1607

PostForum: Script Help   Posted: Mon Feb 15, 2010 11:10 pm   Subject: intricate hpbar question
Not sure which of those did the task, but you've just solved my problem. Thanks!

(Edit:)
Now......That being said....Is there anything that you would do differently? How can I improve this?

T ...
 
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