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  Topic: WinTin++ 2.00.8 - time delays
Silver Surfer

Replies: 2
Views: 714

PostForum: Script Help   Posted: Tue Jan 17, 2012 3:50 pm   Subject: WinTin++ 2.00.8 - time delays
Got a vision why it behaves so (described in [url=http://tintin.sourceforge.net/board/viewtopic.php?t=1703]WinTin++ 2.00.8 - colored input; shortly, when outputed mud prompt is not catched by any #pro ...
  Topic: WinTin++ 2.00.8 - colored input
Silver Surfer

Replies: 1
Views: 546

PostForum: Script Help   Posted: Tue Jan 17, 2012 12:48 pm   Subject: WinTin++ 2.00.8 - colored input
Ok, have read

If you split your screen it's suggested to capture the prompt and place it on the split line with the prompt command, otherwise new mud output will be printed over your last prompt.
...
  Topic: WinTin++ 2.00.8 - colored input
Silver Surfer

Replies: 1
Views: 546

PostForum: Script Help   Posted: Tue Jan 17, 2012 7:30 am   Subject: WinTin++ 2.00.8 - colored input
Almost completely wrote "common skeleton" of my new script (entering/exiting mud, starting game and initial getting of max health and xp to level - from score, prompts combat and noncombat, safe rent, ...
  Topic: WinTin++ 2.00.8 on Windows 7
Silver Surfer

Replies: 16
Views: 5223

PostForum: Bug Reports   Posted: Tue Jan 17, 2012 1:38 am   Subject: WinTin++ 2.00.8 on Windows 7
Ok, current workaround - in mintty window, click on the icon in upper left, select "settings", uncheck "position window automatically", and enter window coordinates (position of upper-left corner of w ...
  Topic: WinTin++ 2.00.8 on Windows 7
Silver Surfer

Replies: 16
Views: 5223

PostForum: Bug Reports   Posted: Tue Jan 17, 2012 1:32 am   Subject: WinTin++ 2.00.8 on Windows 7
I tried some tricks, f.e. tried to modify "mintty windows program settings" (to force its window minimize on start). Unfortunately, w7 doesn't support that xp tricks...

It needed I think to modify ...
  Topic: WinTin++ 2.00.8 - syntax of #substitute
Silver Surfer

Replies: 7
Views: 1149

PostForum: Script Help   Posted: Tue Jan 17, 2012 1:22 am   Subject: WinTin++ 2.00.8 - syntax of #substitute
Ok, a method (also, allows to gag lines completely) - bot does it work with colors?
  Topic: WinTin++ 2.00.8 - time delays
Silver Surfer

Replies: 2
Views: 714

PostForum: Script Help   Posted: Mon Jan 16, 2012 8:24 am   Subject: WinTin++ 2.00.8 - time delays
By moment, now works triggering of first prompt (when entering game) by #sub (presuming that beginning of this prompt will always be prepended by color codes - if it will not, I'll write a duplicate # ...
  Topic: WinTin++ 2.00.8 - syntax of #substitute
Silver Surfer

Replies: 7
Views: 1149

PostForum: Script Help   Posted: Mon Jan 16, 2012 3:17 am   Subject: WinTin++ 2.00.8 - syntax of #substitute
Ok, got it.

But.

Problem is, that mud, in different cases, may prepend hp value with color code, in one case - may not, in other. Ok, I'll write two subs covering each of these cases. But it is ...
  Topic: WinTin++ 2.00.8 on Windows 7
Silver Surfer

Replies: 16
Views: 5223

PostForum: Bug Reports   Posted: Mon Jan 16, 2012 2:50 am   Subject: WinTin++ 2.00.8 on Windows 7
On XP (I have SP3 installed), all working fine.

On Windows 7 (Professional, SP1): WinTin++ 2.00.8 window opens (and "WinTin++" taskbar button appears), but immediatly opens mintty window (an appear ...
  Topic: WinTin++ 2.00.8 - syntax of #substitute
Silver Surfer

Replies: 7
Views: 1149

PostForum: Script Help   Posted: Sun Jan 15, 2012 12:42 pm   Subject: WinTin++ 2.00.8 - syntax of #substitute
Sample of first prompt is:

\eHope to see updates in next WinTin++ release (or fix).

P.S. My char awaits for it, to awake from long lethargic sleep in inn... Nod
  Topic: WinTin++ 2.00.8 - syntax of #substitute
Silver Surfer

Replies: 7
Views: 1149

PostForum: Script Help   Posted: Sun Jan 15, 2012 7:26 am   Subject: WinTin++ 2.00.8 - syntax of #substitute
I'm writing anew wintin script, which at moment doesn't contain prompts, splits, and so on.

When I enter game, mud shows me the first prompt. It looks like

"...H ...V ..."

I want to substitut ...
  Topic: WinTin++ 2.00.8 - syntax of #format
Silver Surfer

Replies: 1
Views: 487

PostForum: Script Help   Posted: Sat Jan 14, 2012 3:04 pm   Subject: WinTin++ 2.00.8 - syntax of #format
Need to rewrite (correctly in new syntax) following samples (that worked well on 1.98.5, but now malfunctioning):

#fu {a1} { ...; #parse {%0} { #form {result} {%s%s} {{$result} {&0}} }; ...} / ...
  Topic: A question on 2.00.8 syntax
Silver Surfer

Replies: 5
Views: 886

PostForum: Script Help   Posted: Sat Jan 14, 2012 2:50 pm   Subject: A question on 2.00.8 syntax
Not closed Nope

Simple format examples works, but...

Need to rewrite (correctly in new syntax) following samples (that worked well on 1.98.5, but now malfunctioning):

#fu {a1} { ...; #pars ...
  Topic: A question on 2.00.8 syntax
Silver Surfer

Replies: 5
Views: 886

PostForum: Script Help   Posted: Sat Jan 14, 2012 2:03 pm   Subject: A question on 2.00.8 syntax
Ok, got it, new syntax treats inner {} as symbols, not (as previously) as argument separators.

---------------------------------------------

On 1.98.5, I did:

#v {zzz} {=}

#form {zzz} {%s% ...
  Topic: A question on 2.00.8 syntax
Silver Surfer

Replies: 5
Views: 886

PostForum: Script Help   Posted: Sat Jan 14, 2012 1:20 pm   Subject: A question on 2.00.8 syntax
How to spell correctly STRING value "="?

or string "==", or "===", and so

On 1.98.5, I did it so:

#form {StringVari} {%s} {=}

#form {StringVari2} {%s} {==}

#form {StringVari3} {%s} {=== ...
  Topic: A question on 2.00.8 syntax
Silver Surfer

Replies: 5
Views: 886

PostForum: Script Help   Posted: Sat Jan 14, 2012 12:54 pm   Subject: A question on 2.00.8 syntax
Ran debug, it shows "MATH EXP: unknown operator =" in "loop" body. I guess it swares on {=} that meant to be a string.

What is the correct syntax of strings in 2.00.8?
  Topic: A question on 2.00.8 syntax
Silver Surfer

Replies: 5
Views: 886

PostForum: Script Help   Posted: Sat Jan 14, 2012 12:08 pm   Subject: A question on 2.00.8 syntax
On 1.98.5, I wrote a small code, which in case when line begins with cyan color // it was not "who" command - then, it is room description header. Let's process it:

{
/v {iroom} {$columns}; // ir ...
  Topic: WinTin++ 2.00.8 - mud session logging
Silver Surfer

Replies: 4
Views: 2210

PostForum: General Discussion   Posted: Sat Jan 14, 2012 10:19 am   Subject: WinTin++ 2.00.8 - mud session logging
Installed recently WinTin++ 2.00.8.

Previously, on WinTin++ 1.98.5, I had an option in settings (left-clicking on icon in upper-left corner of application window) to log mud sessions (with ability ...
  Topic: How to trigger mud output's "tab character" in sub
Silver Surfer

Replies: 3
Views: 641

PostForum: Script Help   Posted: Sat Jan 14, 2012 6:35 am   Subject: How to trigger mud output's "tab character" in sub
Then, in new version, I do this like following?:

#sub {^\tStr...} {newtext}

?

--------------------------------------

One new question.

What is the correct format for checking by regexp ...
  Topic: How to trigger mud output's "tab character" in sub
Silver Surfer

Replies: 3
Views: 641

PostForum: Script Help   Posted: Fri Jan 13, 2012 3:25 am   Subject: How to trigger mud output's "tab character" in sub
Hello

I have such a problem.

My mud outputs me a string, beginning with the "tab character", and continuing with consequent characters "Str" (and further nonspecial characters): so this mud's ou ...
 
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