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TinTin++ Mud Client

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  Topic: #map at and #map exit clarifications, please
TTPPfan

Replies: 2
Views: 2148

PostForum: General Discussion   Posted: Mon Jun 13, 2016 5:21 pm   Subject: #map at and #map exit clarifications, please
TinTin++ #help is not very clear on what the following two map commands do: #map at, and #map exit.


#map at <location> <command> (execute command at given location) ...
  Topic: Catching a complex MUD output with color codes in #action
TTPPfan

Replies: 4
Views: 736

PostForum: Script Help   Posted: Fri Jun 10, 2016 5:30 am   Subject: Catching a complex MUD output with color codes in #action
The first method was what I used the last time I tried it.

I tried your #action command again, and it works on my TinTin++ as well. I must've made a mistake last time.
  Topic: Catching a complex MUD output with color codes in #action
TTPPfan

Replies: 4
Views: 736

PostForum: Script Help   Posted: Thu Jun 09, 2016 6:39 pm   Subject: Catching a complex MUD output with color codes in #action
The original MUD output (without ESC replacements):
Strength : 16 ( 16)  2,446 6,577


I have include ...
  Topic: Catching a complex MUD output with color codes in #action
TTPPfan

Replies: 4
Views: 736

PostForum: Script Help   Posted: Wed Jun 08, 2016 2:25 pm   Subject: Catching a complex MUD output with color codes in #action
I am trying to capture the following MUD output (logged in raw format with manually replaced 'ESC' character for visibility) in an #action command.

ESC[0mStrength : 16 (ESC[3 ...
  Topic: How to recognize {} (braces)?
TTPPfan

Replies: 9
Views: 1210

PostForum: Script Help   Posted: Wed Jun 08, 2016 1:56 pm   Subject: How to recognize {} (braces)?
Such extra processing for a regexp operation that should be simple in the first place.

Nonetheless, removing the braces ({}) with #replace seems to be the only viable way to do it for now.

Thank ...
  Topic: How to recognize {} (braces)?
TTPPfan

Replies: 9
Views: 1210

PostForum: Script Help   Posted: Mon Jun 06, 2016 10:41 am   Subject: How to recognize {} (braces)?
Thanks for the effort! I really appreciate it!
  Topic: How to recognize {} (braces)?
TTPPfan

Replies: 9
Views: 1210

PostForum: Script Help   Posted: Wed Jun 01, 2016 11:03 pm   Subject: An update
For the following MUD output
A peasant {2}.

#event {RECEIVED LINE}
{
#line substitute escapes #regex {%1} {^%+ {\x7B.+?\x7D}.$} {#echo {&a ...
  Topic: How to recognize {} (braces)?
TTPPfan

Replies: 9
Views: 1210

PostForum: Script Help   Posted: Wed Jun 01, 2016 10:00 pm   Subject: How to recognize {} (braces)?
When the following MUD output line

A peasant {2}.

is received in the following TinTin++ command

#event {RECEIVED LINE}

" {2}" should be removed and only "A peasant" should be sto ...
  Topic: How to recognize {} (braces)?
TTPPfan

Replies: 9
Views: 1210

PostForum: Script Help   Posted: Wed Jun 01, 2016 8:38 pm   Subject: How to recognize {} (braces)?
I am trying to recognize braces (i.e. {}) in MUD output line, and it's not working.

A peasant {2}.

#line substitute escapes #regex {A peasant \x7B2\x7D} {^%+ {\x7B.+?\x7D ...
  Topic: Broken text display on terminal
TTPPfan

Replies: 2
Views: 649

PostForum: Bug Reports   Posted: Fri May 06, 2016 12:12 pm   Subject: Broken text display on terminal
It seems like "#config {PACKET PATCH} {0.5}" may have solved the problem--for now, I'm not noticing any broken texts.

"#config {PACKET PATCH} {0.05}" makes no difference.

If I notice the problem ...
  Topic: Broken text display on terminal
TTPPfan

Replies: 2
Views: 649

PostForum: Bug Reports   Posted: Thu May 05, 2016 10:14 pm   Subject: Broken text display on terminal
I'm playing 3Kingdoms (www.3k.org, 3k.org:3000) on TinTin++ v2.01.1 compiled on Cygwin.

In some rooms, the color coding gets broken and the room description display is incorrect on terminal. Howev ...
 
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