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TinTin++ Mud Client

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  Topic: tmux screenshots
dandenison84

Replies: 7
Views: 4826

PostForum: Unix Shell   Posted: Sat Mar 15, 2014 11:48 am   Subject: tmux screenshots
Those are really impressive screenshots. Is there anything special about tmux that you are using or can I still use terminator to build a similar looking interface? I played a bit with tmux today an ...
  Topic: Map Crash (64 bit tintin)
dandenison84

Replies: 1
Views: 720

PostForum: Bug Reports   Posted: Wed Nov 28, 2012 11:52 pm   Subject: Map Crash (64 bit tintin)
I've been using 2.00.8 for a while on my old 32-bit linux box. That box crashed and I've gotten a new one since then. The new one is 64 bit. I compiled tintin as 64 bit and it seems to work fine. ...
  Topic: Odd crashes on #map find
dandenison84

Replies: 13
Views: 2268

PostForum: Bug Reports   Posted: Fri Feb 17, 2012 9:01 pm   Subject: Odd crashes on #map find
I don't think i have an end of path trigger defined.
  Topic: Odd crashes on #map find
dandenison84

Replies: 13
Views: 2268

PostForum: Bug Reports   Posted: Fri Feb 17, 2012 7:27 am   Subject: Odd crashes on #map find
Might be related:

DEBUG_STACK[000] = readmud(0x84632a8)
DEBUG_STACK[001] = [.genae] do_one_line(The air is crisp and invigorating, the deciduous vegetation thinner than)

I have two characters, ...
  Topic: How to make status window?
dandenison84

Replies: 26
Views: 14168

PostForum: Script Help   Posted: Mon Feb 13, 2012 6:31 am   Subject: How to make status window?
Thanks a bunch, that should help get me started.
  Topic: How to make status window?
dandenison84

Replies: 26
Views: 14168

PostForum: Script Help   Posted: Fri Feb 10, 2012 6:15 am   Subject: How to make status window?
PM sent.
  Topic: How to make status window?
dandenison84

Replies: 26
Views: 14168

PostForum: Script Help   Posted: Thu Feb 09, 2012 6:43 am   Subject: How to make status window?
hi guys, sorry for the late reply.
I would love to share my scripts, there are pretty much hard coded stuff,
sorry for that..
I have a bash alias as
aard='sh ~/Games/mud/aardwolf/aard.tmux'
and t ...
  Topic: Remapping mud colors
dandenison84

Replies: 4
Views: 2894

PostForum: General Discussion   Posted: Wed Feb 08, 2012 6:56 pm   Subject: Remapping mud colors
I guess I can answer my own question -) There were actually a couple of solutions. One is a combination of my terminal program and mud. I turned off mud colors and created a profile for byobu + tmu ...
  Topic: Remapping mud colors
dandenison84

Replies: 4
Views: 2894

PostForum: General Discussion   Posted: Wed Feb 08, 2012 6:38 pm   Subject: Remapping mud colors
I dislike white on black on web pages as well as telnet sessions. It is extremely hard on my eyes. How would I go about remapping my mud's colors? I realize other colors might suffer, but I can act ...
  Topic: How do I access environment variables?
dandenison84

Replies: 1
Views: 708

PostForum: General Discussion   Posted: Wed Feb 08, 2012 3:55 pm   Subject: How do I access environment variables?
I'd like to access some environment variables when I start tintin. Is there syntax support for this or do I need to run #script?
  Topic: Overview Area Map
dandenison84

Replies: 0
Views: 1549

PostForum: Feature Requests   Posted: Tue Jan 24, 2012 7:00 am   Subject: Overview Area Map
I was thinking about ways to show an overview of the map by area. It would need some of the same functionality as #map travel. Essentially, each area would be its own virtual "room" and all connecti ...
  Topic: gag and newlines
dandenison84

Replies: 2
Views: 993

PostForum: General Discussion   Posted: Tue Jan 24, 2012 6:50 am   Subject: gag and newlines
Thanks, I'll give it a go.
  Topic: gag and newlines
dandenison84

Replies: 2
Views: 993

PostForum: General Discussion   Posted: Mon Jan 23, 2012 6:26 pm   Subject: gag and newlines
#action {%1 CHATS %2}
{
#line log $chatlog {%0};
#line gag;
} {9};

This works just fine, except I get a blank newline whenever there is a chat message in the main window. putting the gag bef ...
  Topic: What setting controls character translations?
dandenison84

Replies: 8
Views: 1712

PostForum: General Discussion   Posted: Mon Jan 23, 2012 2:41 pm   Subject: What setting controls character translations?
Wow, most of that worked =) I'm still fiddling with but it is definately a font problem.
  Topic: tintin doesn't understand ~?
dandenison84

Replies: 1
Views: 741

PostForum: General Discussion   Posted: Mon Jan 23, 2012 11:32 am   Subject: tintin doesn't understand ~?
cd ~
tt++
#read ~/somedir/some.tt

Gives me file not found.

#read somedir/some.tt works.
  Topic: What setting controls character translations?
dandenison84

Replies: 8
Views: 1712

PostForum: General Discussion   Posted: Mon Jan 23, 2012 9:22 am   Subject: What setting controls character translations?
Have you tried

Thanks for the link. I'll try that later. I don't think it will help though as this happens in Ubuntu as well where I'm not using rxvt.
  Topic: What setting controls character translations?
dandenison84

Replies: 8
Views: 1712

PostForum: General Discussion   Posted: Mon Jan 23, 2012 9:21 am   Subject: What setting controls character translations?
WinTin looks better, but I'm more concerned with tintin itself as that is what I use. When I open up a telnet session from Windows, it is using something called Raster Fonts which isn't available in ...
  Topic: What setting controls character translations?
dandenison84

Replies: 8
Views: 1712

PostForum: General Discussion   Posted: Sun Jan 22, 2012 7:41 pm   Subject: What setting controls character translations?
When I log into my MUD, it shows a stylized building made of characters that make up a castle. When I connect from a normal windows telnet session, it looks fine. If I connect from tintin in ubuntu ...
  Topic: How to make this line sub work?
dandenison84

Replies: 5
Views: 1349

PostForum: Script Help   Posted: Wed Jan 18, 2012 6:41 pm   Subject: How to make this line sub work?
That is about the only variation I didn't try -) What I ended up doing is a bunch of replaces for characters that are giving me trouble.
  Topic: How to make this line sub work?
dandenison84

Replies: 5
Views: 1349

PostForum: Script Help   Posted: Wed Jan 18, 2012 2:53 pm   Subject: How to make this line sub work?
Hmmm..more problems with this. While your example works, changing both sides to:

'\x7B\x7D_____\x7B\x7D_' doesn't.

This is the actual complete line I'm workig with.

\x7B\x7D_____\x7B\x7D____ ...
  Topic: How to make this line sub work?
dandenison84

Replies: 5
Views: 1349

PostForum: Script Help   Posted: Mon Jan 16, 2012 7:02 am   Subject: How to make this line sub work?
I'll have to work with this some I think. It is part of an action that checks if the existing room description stored in the map matches the room description as I walk in. I have to make it generic ...
  Topic: Help with multiline capture
dandenison84

Replies: 5
Views: 1095

PostForum: Script Help   Posted: Mon Jan 16, 2012 6:58 am   Subject: Help with multiline capture
I figured it was something like that, I just wanted sure about the #act/#unact part if they have to match and all that.
  Topic: How to make this line sub work?
dandenison84

Replies: 5
Views: 1349

PostForum: Script Help   Posted: Sun Jan 15, 2012 5:16 pm   Subject: How to make this line sub work?
This is part of an existing #line sub {escape;variable}

#if {"\x7B\x7D_____" == "\x7B\x7D_____"} {#echo WORKS} {#echo FAILS}

How do I get it to work as it always returns FAILS now.
  Topic: #map goto problem with 2.00.8
dandenison84

Replies: 5
Views: 4774

PostForum: Bug Reports   Posted: Sun Jan 15, 2012 1:57 pm   Subject: #map goto problem with 2.00.8
Thanks, worked like a charm.
  Topic: Help with multiline capture
dandenison84

Replies: 5
Views: 1095

PostForum: Script Help   Posted: Sun Jan 15, 2012 1:49 pm   Subject: Help with multiline capture
I'm not sure what the whole %% thing is for. Is there a discussion of this in the manual? I couldn't find anything on it.
  Topic: Help with multiline capture
dandenison84

Replies: 5
Views: 1095

PostForum: Script Help   Posted: Sun Jan 15, 2012 9:09 am   Subject: Help with multiline capture
This is part of an ongoing mapping discussion in the main forum, but it sounds a like topic more appropriate for scripting. It was suggestion to use something like the following for a multi-line capt ...
  Topic: #map goto problem with 2.00.8
dandenison84

Replies: 5
Views: 4774

PostForum: Bug Reports   Posted: Sun Jan 15, 2012 8:36 am   Subject: #map goto problem with 2.00.8
I built the map with 2.00.5 and #map goto home worked fine. When I upgraded to 2.00.8, the same command causes a fault where tintin dies back to my shell prompt on Ubuntu 11.10 with:

DEBUG STACK[0 ...
  Topic: tintin on ubuntu
dandenison84

Replies: 8
Views: 4724

PostForum: General Discussion   Posted: Sun Jan 15, 2012 7:18 am   Subject: tintin on ubuntu
Worked like a charm, now running the latest version!
  Topic: tintin on ubuntu
dandenison84

Replies: 8
Views: 4724

PostForum: General Discussion   Posted: Fri Jan 13, 2012 5:25 pm   Subject: tintin on ubuntu
Thanks, I'll give it a try.
  Topic: tintin on ubuntu
dandenison84

Replies: 8
Views: 4724

PostForum: General Discussion   Posted: Thu Jan 12, 2012 7:26 am   Subject: tintin on ubuntu
Am I the only one running tintin on Ubuntu? Smile
 
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