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  Topic: A good way to deal with cases of triggered blockage in #map
dawang10

Replies: 1
Views: 207

PostForum: Finished Scripts   Posted: Sun Mar 19, 2017 8:50 am   Subject: A good way to deal with cases of triggered blockage in #map
#nop to get a path
#map find {}

#nop save path to a variable
#path save forward {aa}

#nop $aa acts same as #map run and #path run, worth mentioning that any direction in $aa could contain some ...
  Topic: hide an exit for #map find
dawang10

Replies: 1
Views: 242

PostForum: Feature Requests   Posted: Sun Mar 19, 2017 5:13 am   Subject: hide an exit for #map find
Sometimes, a hidden exit is not shown in description, but in the map file, we can't find this room by #map find {roomexits} {}


for example
the north is blocked by a wall
this room has one exit ...
  Topic: convert list to variable
dawang10

Replies: 8
Views: 467

PostForum: General Discussion   Posted: Wed Mar 08, 2017 1:29 pm   Subject: convert list to variable
great, it's much simpler
  Topic: convert list to variable
dawang10

Replies: 8
Views: 467

PostForum: General Discussion   Posted: Wed Mar 08, 2017 7:25 am   Subject: convert list to variable
Good
create a new empty element by plus a more }

didn't think of using #line.

By the way, #line substitute variable will replace all the variables in #map find? So it will cause the replacement ...
  Topic: convert list to variable
dawang10

Replies: 8
Views: 467

PostForum: General Discussion   Posted: Tue Mar 07, 2017 7:58 am   Subject: convert list to variable
Thanks a lot. it works

curious you are up at this time. Smirk
  Topic: convert list to variable
dawang10

Replies: 8
Views: 467

PostForum: General Discussion   Posted: Tue Mar 07, 2017 2:40 am   Subject: convert list to variable
seems always followed by {} if the size is an odd number

here, it shows {e}{w}{n}{}
  Topic: convert list to variable
dawang10

Replies: 8
Views: 467

PostForum: General Discussion   Posted: Mon Mar 06, 2017 5:14 pm   Subject: convert list to variable
#var tmp {e;w;n}
#list tmp create $tmp

so tmp becomes {{1}{e}{2}{w}{3}{n}}

But how to convert {{1}{e}{2}{w}{3}{n}} to {e;w;n} or {{e}{w}{n}}

trying to locate current place in a map by exits ...
  Topic: Cygwin package
dawang10

Replies: 8
Views: 523

PostForum: General Discussion   Posted: Thu Feb 16, 2017 2:44 pm   Subject: Cygwin package
Thank you very much.
  Topic: Cygwin package
dawang10

Replies: 8
Views: 523

PostForum: General Discussion   Posted: Thu Feb 16, 2017 4:09 am   Subject: Cygwin package
Thanks,

I am sure it's the problem of tt version 2.01.2

My script is working well in tt2.01.1

Is there a website for beginners to learn cygwin and tmux?

http://tintin.sourceforge.net/boar ...
  Topic: Cygwin package
dawang10

Replies: 8
Views: 523

PostForum: General Discussion   Posted: Wed Feb 15, 2017 4:57 pm   Subject: Cygwin package
got the reason of error

it's due to the version 2.01.2, same scripts also got error in wintin-2.01.2

trying on older versions.
  Topic: Cygwin package
dawang10

Replies: 8
Views: 523

PostForum: General Discussion   Posted: Wed Feb 15, 2017 4:18 pm   Subject: Cygwin package

Cygwin Package Information
Package Version Status
_autorebase 001004-1 OK
alternatives ...
  Topic: Cygwin package
dawang10

Replies: 8
Views: 523

PostForum: General Discussion   Posted: Wed Feb 15, 2017 7:56 am   Subject: Cygwin package
Did I miss something?

checking for gcc... gcc
checking whether the C compiler works... yes
checking for C compiler default output file name... a.exe
checking for suffix of executables... .exe
c ...
  Topic: Cygwin package
dawang10

Replies: 8
Views: 523

PostForum: General Discussion   Posted: Wed Feb 15, 2017 4:48 am   Subject: Cygwin package
I am returning to tintin++ for tmux..

But Cygwin packages have been updated a lot compared to the one I installed 2 years ago. There were lots of No shown in configuring.
And the same scripts whi ...
  Topic: showing map at the right side
dawang10

Replies: 4
Views: 391

PostForum: General Discussion   Posted: Mon Feb 13, 2017 1:24 pm   Subject: showing map at the right side
Yes, I checked the whole forum. 2 terminals is a way but only on tintin++

Many thanks.
  Topic: #map list roomdata?
dawang10

Replies: 2
Views: 278

PostForum: General Discussion   Posted: Mon Feb 13, 2017 1:18 pm   Subject: #map list roomdata?
Yeah, roomdata is not used during search, you could use roomnote instead


#map list {roomnote} {something to search}


You can copy all the roomdata to the roomnote in every ...
  Topic: #map list roomdata?
dawang10

Replies: 2
Views: 278

PostForum: General Discussion   Posted: Sun Feb 12, 2017 2:23 pm   Subject: #map list roomdata?

#map list <name> <exits> <desc> <area> <note> <terrain>
Lists all matching rooms and their distance.

Use {va ...
  Topic: showing map at the right side
dawang10

Replies: 4
Views: 391

PostForum: General Discussion   Posted: Sat Feb 11, 2017 8:57 am   Subject: showing map at the right side
alternatively, to split the window horizontally
  Topic: showing map at the right side
dawang10

Replies: 4
Views: 391

PostForum: General Discussion   Posted: Thu Feb 09, 2017 10:08 am   Subject: showing map at the right side
Is there any easy way to show map at the right side rather than on the top, since most screens are 16:9 or 4:3
  Topic: would it be possible to set all room static on by one cmd?
dawang10

Replies: 6
Views: 390

PostForum: General Discussion   Posted: Mon Feb 06, 2017 6:48 am   Subject: would it be possible to set all room static on by one cmd?
Thanks
  Topic: would it be possible to set all room static on by one cmd?
dawang10

Replies: 6
Views: 390

PostForum: General Discussion   Posted: Sun Feb 05, 2017 1:01 pm   Subject: would it be possible to set all room static on by one cmd?
when entering a room A, I record the name and mobs of the room, also the exit which I am from is recorded. But once #map roomflag static on, and I move to the next room B, the link between A and B i ...
  Topic: would it be possible to set all room static on by one cmd?
dawang10

Replies: 6
Views: 390

PostForum: General Discussion   Posted: Sat Feb 04, 2017 6:28 pm   Subject: would it be possible to set all room static on by one cmd?
this cmd is to stop mapping

What I want is avoid overlapping. every time I have go back to previous rooms to set roomflag static on. Setting roomflag static on at current room makes the current roo ...
  Topic: would it be possible to set all room static on by one cmd?
dawang10

Replies: 6
Views: 390

PostForum: General Discussion   Posted: Fri Feb 03, 2017 4:12 pm   Subject: would it be possible to set all room static on by one cmd?
would it be possible to set all room static on by one cmd after map done?

not just have to #map roomflag static on after mapping one room
  Topic: still about mapping
dawang10

Replies: 6
Views: 498

PostForum: General Discussion   Posted: Sun Jan 29, 2017 4:53 am   Subject: still about mapping
You can use #map find <location> which uses #path to store the path, then use #path walk to walk through each step.

The {END OF PATH} event is triggered when the path is out of steps.

This ...
  Topic: still about mapping
dawang10

Replies: 6
Views: 498

PostForum: General Discussion   Posted: Wed Jan 25, 2017 2:26 pm   Subject: still about mapping
Thanks, I will try your example for 4.

For case 5,
In some rooms, after entering which, will be busy for a certain seconds, means can't move to next room immediately. So how can I deal with this i ...
  Topic: still about mapping
dawang10

Replies: 6
Views: 498

PostForum: General Discussion   Posted: Wed Jan 25, 2017 11:53 am   Subject: still about mapping
1 - you can use the "#map leave" command on an exit that leads to a maze, so the mapper stops doing things, then trigger the "#map goto <num>" when entering a room outside the maze, so to update ...
  Topic: still about mapping
dawang10

Replies: 6
Views: 498

PostForum: General Discussion   Posted: Wed Jan 25, 2017 5:54 am   Subject: still about mapping
Sorry about a new post, this would be a summary about #map use in different cases.

I am trying to make a map for the mud I am playing. Apart from the simplest structure in which every room is con ...
  Topic: question about map
dawang10

Replies: 4
Views: 339

PostForum: General Discussion   Posted: Tue Jan 24, 2017 5:11 pm   Subject: question about map
nice. this makes mapping much easier

Thanks a lot.
  Topic: question about map
dawang10

Replies: 4
Views: 339

PostForum: General Discussion   Posted: Tue Jan 24, 2017 4:36 pm   Subject: question about map
Thanks,

But there are a number of mobs, and I'd like to store all their names
How can I store all of them in one roomdata?
e.g.

#ac { %1(%2)} {#map set roomdata %1; #map set roomdata2 %2};

...
  Topic: question about map
dawang10

Replies: 4
Views: 339

PostForum: General Discussion   Posted: Tue Jan 24, 2017 8:39 am   Subject: question about map
generally, a room has other information than name, like npc,
How do I store these information with the room.
  Topic: is there any way to show every command used?
dawang10

Replies: 2
Views: 233

PostForum: General Discussion   Posted: Sun Jan 22, 2017 7:28 am   Subject: is there any way to show every command used?

#debug all


thanks
 
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