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TinTin++ Mud Client

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  Topic: #system play (Ubuntu)
jmkakabarb

Replies: 4
Views: 1242

PostForum: General Discussion   Posted: Mon Nov 22, 2010 2:19 pm   Subject: #system play (Ubuntu)
Turns out it was just me

> /dev/null 2>&1 is a better option.

Works ok

Thanks
  Topic: #system play (Ubuntu)
jmkakabarb

Replies: 4
Views: 1242

PostForum: General Discussion   Posted: Sun Nov 21, 2010 6:52 pm   Subject: #system play (Ubuntu)
Hi,

Yeah definitely 2.0.3, also I dont just get the executing message, I get all the sys out of the call, which is about 10 lines.

I'ts like my redirect is not working. From bash the redirect to ...
  Topic: #system play (Ubuntu)
jmkakabarb

Replies: 4
Views: 1242

PostForum: General Discussion   Posted: Sun Nov 21, 2010 5:39 am   Subject: #system play (Ubuntu)
Any ideas why the following action still spits out all the sys out on screen in my tt++ terminal?

#system play ~/Dropbox/Viking/sounds/"dive1.wav" &>/dev/null &;


I am running 2.0.3 ...
  Topic: 2.0.4 change
jmkakabarb

Replies: 1
Views: 863

PostForum: Bug Reports   Posted: Sun Nov 21, 2010 5:09 am   Subject: 2.0.4 change
I upgraded from 2.0.3 and since then have been getting this error.


DEBUG_STACK[000] = readmud(0x93e54a8)
DEBUG_STACK[001] = [viking] do_one_line(< HP: 295 SP: 362 XL: 927261892 XS: 72738108 C ...
  Topic: Multiple Line Prompt
jmkakabarb

Replies: 1
Views: 1194

PostForum: General Discussion   Posted: Thu Apr 22, 2010 1:07 am   Subject: Multiple Line Prompt
Anyone know how to make a multiple line (2 lines) prompt?

I have a one line prompt, and am now using macro.tin which I got from the finished scripts on here, and would really like this macro list o ...
  Topic: Segmentation Fault
jmkakabarb

Replies: 1
Views: 939

PostForum: Bug Reports   Posted: Wed Feb 24, 2010 3:05 pm   Subject: Segmentation Fault
Hi,

OS: Ubuntu 9.10 (Karmic Koala)
tt++: 2 (latest)

I get random segmentation faults, I have this with the previous version also (1.9*).
They occur on average 3 or 4 (sometimes many more) per ...
  Topic: #delay, pauses and slowing down scripts
jmkakabarb

Replies: 3
Views: 985

PostForum: Script Help   Posted: Wed Dec 30, 2009 4:24 pm   Subject: #delay, pauses and slowing down scripts
Thanks for the feedback Scandum, it got me testing.

I quickly ran into a problem, regardless of whether I was using foreach or an index/statemachine I would end up with the last variable/index in t ...
  Topic: #delay, pauses and slowing down scripts
jmkakabarb

Replies: 3
Views: 985

PostForum: Script Help   Posted: Tue Dec 29, 2009 5:35 pm   Subject: #delay, pauses and slowing down scripts
Hi

I'm using a foreach to iterate through speedwalk aliases on an lpmud. (the script resulting from Scandums help with my scanmobs alias)


#list mob_list create {dog} {cat} ...
  Topic: Iterating through lists
jmkakabarb

Replies: 3
Views: 1071

PostForum: Script Help   Posted: Wed Dec 16, 2009 4:32 pm   Subject: Iterating through lists
Thanks Scandum, I'd never have been able to handle the lists like that myself.

In particular the way your have evaluated variables in the list on the fly:

#action {%%1 is in good shape} (you s ...
  Topic: Iterating through lists
jmkakabarb

Replies: 3
Views: 1071

PostForum: Script Help   Posted: Tue Dec 15, 2009 9:39 pm   Subject: Iterating through lists
Hi,

I'm trying to learn how to use lists, foreach and variables and iteration.

Here is example of one of my experiments:

'scanmobs' is intended to iterate through $mob_list and (from home bas ...
  Topic: Conditionals and mud output
jmkakabarb

Replies: 4
Views: 1200

PostForum: General Discussion   Posted: Tue Dec 15, 2009 1:08 pm   Subject: Conditionals and mud output
Thanks Scandum thats working well Smile
  Topic: Conditionals and mud output
jmkakabarb

Replies: 4
Views: 1200

PostForum: General Discussion   Posted: Tue Dec 15, 2009 5:34 am   Subject: Conditionals and mud output
Thanks for the reply Scandum Smile

I'm having a little trouble getting it going though ... here is the actual code I've used based on your example.

#ALIAS {bk}
{
#actio ...
  Topic: passing output as a variable
jmkakabarb

Replies: 5
Views: 1182

PostForum: General Discussion   Posted: Mon Dec 14, 2009 6:39 pm   Subject: passing output as a variable
Like this?

Output from MUD:
The 5th cat is dead

#action {The %1 %2 is dead} {#showme %0} {5}

I'm guessing %0 is the entire line matched, but was unable to find an example sorry, although I a ...
  Topic: passing output as a variable
jmkakabarb

Replies: 5
Views: 1182

PostForum: General Discussion   Posted: Mon Dec 14, 2009 6:01 pm   Subject: passing output as a variable
Output from MUD:
The cat is dead

#action {The %1 is dead} {#showme %1 is toast} {5}

Result:
cat is toast
  Topic: Conditionals and mud output
jmkakabarb

Replies: 4
Views: 1200

PostForum: General Discussion   Posted: Mon Dec 14, 2009 2:29 pm   Subject: Conditionals and mud output
I have a problem I've been unable to solve, and was hoping someone here in the community might be able to help.

I use speedwalk and aliases to follow more convoluted paths on my mud, often these pa ...
 
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