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TinTin++ Mud Client

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  Topic: #map map to file without dimensions?
pladdypants

Replies: 2
Views: 440

PostForum: General Discussion   Posted: Sat Aug 20, 2016 9:02 am   Subject: #map map to file without dimensions?
Didn't know which board to post this in so here goes:

Is it possible to output the map to file with #map map without specifiying a dimenions?

Currently i find I have to use a dimention like so: ...
  Topic: comments?
pladdypants

Replies: 10
Views: 2293

PostForum: Feature Requests   Posted: Sun Sep 20, 2015 6:59 pm   Subject: re: comments
Maybe I'm wrong, but as far as I remember the FIRST character read from a script will be set as the control character, so you should start the file with a '#'
#nop take this character and shut up

...
  Topic: comments?
pladdypants

Replies: 10
Views: 2293

PostForum: Feature Requests   Posted: Wed Sep 16, 2015 8:49 pm   Subject: comments?
Thanks for the advice but no luck. I even created a file with just a comment:

test.tin
/* test */

In my session i #read test.tin and output i get a bunch of output dumped to screen and I can't ...
  Topic: comments?
pladdypants

Replies: 10
Views: 2293

PostForum: Feature Requests   Posted: Mon Sep 14, 2015 8:44 pm   Subject: comments?
You can use /* */ style comments outside of code blocks. However, inside a code block you cannot use them and #nop <comment>; is your only option.


/* Valid Comment */
#nop Also a Valid Co ...
  Topic: comments?
pladdypants

Replies: 10
Views: 2293

PostForum: Feature Requests   Posted: Tue Aug 18, 2015 9:01 pm   Subject: comments?
Other than using #nop, could we get comments for code documentation? Maybe C style with /* and */? I'd settle for '#' as well but might be hard with the commands being prefixed with it.
  Topic: var references in #map exit command {} store the value
pladdypants

Replies: 1
Views: 929

PostForum: General Discussion   Posted: Wed May 06, 2015 10:23 am   Subject: var references in #map exit command {} store the value
Is it possible to have a map exit command set up so that it references a variable by reference and not value? I have some rooms where I have to enter a code to open the door, but codes change through ...
  Topic: #map find
pladdypants

Replies: 11
Views: 2411

PostForum: General Discussion   Posted: Wed Dec 03, 2014 3:44 pm   Subject: re; #Map find
Thanks a ton, that seemed to work. I might end up doing something with the map file itself using grep since my notes overlap and find only sets one path.

Thank you,
  Topic: #map find
pladdypants

Replies: 11
Views: 2411

PostForum: General Discussion   Posted: Sun Nov 30, 2014 8:39 pm   Subject: #map find
Hey there,

I've been mapping on my mud and I've found i mostly note rooms of interest with a color and a roomnote. I'm not setting the roomname until I have a room i may want to speed walk to.

...
 
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