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TinTin++ Mud Client

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  Topic: Lowercase tab-completion
reality3k

Replies: 3
Views: 1210

PostForum: General Discussion   Posted: Sat Nov 22, 2014 4:50 pm   Subject: Lowercase tab-completion
Nice idea, PowerGod. I ended up just patching a few things with the tab complete. I kind of wonder if lowercase shouldn't be default. I'm probably biased by my only experience, but most muds I've play ...
  Topic: Lowercase tab-completion
reality3k

Replies: 3
Views: 1210

PostForum: General Discussion   Posted: Wed Nov 19, 2014 11:42 am   Subject: Lowercase tab-completion
Is there anyway to have tab-completion on the input line be entered in lowercase? On my mud, names are displayed with the first letter capitalized but if you try to send a tell or other skill on that ...
  Topic: Thousand grouping in format isnt working in beta
reality3k

Replies: 1
Views: 751

PostForum: Bug Reports   Posted: Wed Apr 24, 2013 8:13 am   Subject: Thousand grouping in format isnt working in beta
I've just noticed today that the thousand grouping format seems to have stopped working for me. I'm unsure when it stopped but I switched to the then-current beta about a month ago. I just compiled th ...
  Topic: TinTin Development
reality3k

Replies: 25
Views: 7390

PostForum: General Discussion   Posted: Sun Jul 01, 2012 5:57 pm   Subject: TinTin Development
The nice thing about open source projects is they never die as long as someone doesn't want them to. Wink
  Topic: Can't escape curly braces
reality3k

Replies: 6
Views: 3209

PostForum: Bug Reports   Posted: Sun Jul 01, 2012 5:46 pm   Subject: Can't escape curly braces
Yeah, that works in #action. #regexp seems to ignore it. Try that exact same pattern in #regexp and it refuses to match for me.

The reason for using #regexp is that the \{%d\} part from the mud out ...
  Topic: Compile error in chat.c on solaris
reality3k

Replies: 0
Views: 1018

PostForum: Bug Reports   Posted: Sun Jul 01, 2012 5:35 pm   Subject: Compile error in chat.c on solaris
In Solaris, there's a compile error in chat.c:

gcc -Wall -D_GNU_SOURCE -DHAVE_CONFIG_H -c chat.c
chat.c: In function 'threaded_chat_call':
chat.c:436:35: error: 'ses' ...
  Topic: Can't escape curly braces
reality3k

Replies: 6
Views: 3209

PostForum: Bug Reports   Posted: Thu Jun 28, 2012 1:42 pm   Subject: Can't escape curly braces
I'd tried the hex sequences earlier with no luck. It works for #var, but #regexp is still not taking it:

#var {test} {\x7B5\x7D}
#regexp $test {\x7B%d\x7D} {#sho ...
  Topic: Bug in multiword aliases
reality3k

Replies: 8
Views: 1944

PostForum: Bug Reports   Posted: Thu Jun 28, 2012 11:42 am   Subject: Bug in multiword aliases
Bug in multiword aliases. If you use a variable anywhere in your alias body, it will send the alias arguments to the mud. UNLESS you use the arguments somewhere in the alias. See below for examples.
...
  Topic: Can't escape curly braces
reality3k

Replies: 6
Views: 3209

PostForum: Bug Reports   Posted: Thu Jun 28, 2012 11:04 am   Subject: Can't escape curly braces
I'm getting similar and more annoying issues with #regexp. Matching things like \{%d\}.

Any chance we could just throw away the lazy match stuff and replace it entirely with PCRE? Smile The way it is ...
  Topic: Can't escape curly braces
reality3k

Replies: 6
Views: 3209

PostForum: Bug Reports   Posted: Thu Jun 28, 2012 10:48 am   Subject: Can't escape curly braces
#var {test} {\{}
#Unmatched braces error!
  Topic: Impossible map?
reality3k

Replies: 2
Views: 715

PostForum: Script Help   Posted: Thu Jan 19, 2012 8:53 pm   Subject: Impossible map?
Hmm, disregard, I think I have an idea. I'll create the map by only going in diagonal exits, and then I can manually add the north/south exits afterwards.
  Topic: Impossible map?
reality3k

Replies: 2
Views: 715

PostForum: Script Help   Posted: Thu Jan 19, 2012 8:42 pm   Subject: Impossible map?
There's an area I am trying to map with odd exits. The diagonal don't line up exactly like you'd expect. I've depicted an example of the kind of issue below. Basically if you go north, then southwest, ...
  Topic: Add argument: #line gag {numlines}
reality3k

Replies: 1
Views: 944

PostForum: Feature Requests   Posted: Tue Dec 07, 2010 11:08 pm   Subject: Add argument: #line gag {numlines}
Having an argument to #line gag would be great.

#line gag {numlines} Gag the current line and the following <numlines-1> lines.

If you put negative numbers, it could gag lines prior to ...
  Topic: Multiple actions firing on the same line
reality3k

Replies: 1
Views: 761

PostForum: General Discussion   Posted: Mon Apr 26, 2010 8:51 pm   Subject: Multiple actions firing on the same line
I know that tt++ doesn't support multiple actions firing on the same incoming line. Is there a reason why this is the case though? Smile

An example that I have is:
#action {Player dealt the kill ...
  Topic: Make #map map {#x#} {filename} overwrite rather than append.
reality3k

Replies: 1
Views: 894

PostForum: Feature Requests   Posted: Mon Apr 12, 2010 2:08 pm   Subject: Make #map map {#x#} {filename} overwrite rather than append.
Could #map map be made to overwrite rather than append? It makes setting up a minimap window easier, otherwise everytime you update your map file it grows bigger!
  Topic: Mapping: Evaluate response, silent mode
reality3k

Replies: 2
Views: 887

PostForum: General Discussion   Posted: Wed Mar 03, 2010 8:51 pm   Subject: Mapping: Evaluate response, silent mode

There's no way to deactive the output, I'll make it so #gag works on those lines in the next release.

I comment those out of mapper.c too. If we could gag them, I think I could just use the preco ...
  Topic: funky trigger
reality3k

Replies: 2
Views: 733

PostForum: General Discussion   Posted: Mon Feb 22, 2010 9:40 pm   Subject: funky trigger
I suspect it's the whitespace that's messing your trigger up. I'd use the following:
#action {%1 [ %2][ %3][ Ferral] Knights of the Endless Days$}
{
#var r ...
  Topic: Advertising your MUD with TinTin++
reality3k

Replies: 5
Views: 3368

PostForum: Announcements   Posted: Mon Feb 22, 2010 9:31 pm   Subject: Advertising your MUD with TinTin++
Could do a banner ad on the downloads page. Alot of mud clients do that. See http://www.zuggsoft.com or http://www.gameaxle.com. And/or add a Paypal donations link.

We all appreciate your work on t ...
  Topic: #UNGAG oddities
reality3k

Replies: 3
Views: 1049

PostForum: Bug Reports   Posted: Sat Oct 31, 2009 2:30 pm   Subject: #UNGAG oddities
Seems to be caused by the ~ prefix. Here's something else too.

It will create duplicate gags if it begins with ~
#gag {~Cow.$}
#OK. {~Cow.$} IS NOW GAGGED.
#gag {~Cow.$& ...
  Topic: #UNGAG oddities
reality3k

Replies: 3
Views: 1049

PostForum: Bug Reports   Posted: Fri Oct 30, 2009 11:13 am   Subject: #UNGAG oddities
So hey, I have a bunch of gags that look like this
#GAG {~Cow.$}

When I want to ungag them I get this
#UNGAG {~Cow.$}
#KILL: NO MATCHES FOUND FOR GAG {~Cow.$}. ...
  Topic: Any ideas why this code segfaults? :)
reality3k

Replies: 2
Views: 934

PostForum: Bug Reports   Posted: Wed Oct 28, 2009 7:20 pm   Subject: Any ideas why this code segfaults? :)
Ah hah, it's fixed in 1.99.8. I'm still doing alot in 1.99.6 while I convert my scripts over. Thanks much. Smile
  Topic: Any ideas why this code segfaults? :)
reality3k

Replies: 2
Views: 934

PostForum: Bug Reports   Posted: Wed Oct 28, 2009 4:07 pm   Subject: Any ideas why this code segfaults? :)
#alias heal
{
#var who %1;
prepare heal;
#action {You lose your concentration} {prepare heal};
#action {You are ready} {
cast heal $who;
...
  Topic: TinTin++ 1.99.8
reality3k

Replies: 5
Views: 2916

PostForum: Announcements   Posted: Tue Oct 27, 2009 10:31 pm   Subject: TinTin++ 1.99.8
Hehe, I just mean, I'd expect it to return this instead.

#showme $mapexits
{1} {e}

Since that's how the list is set up for everything else.
  Topic: Packet Patch / Packet Fragmentation
reality3k

Replies: 5
Views: 4251

PostForum: Bug Reports   Posted: Tue Oct 27, 2009 9:03 pm   Subject: Packet Patch / Packet Fragmentation
Hey Balthus,

Related to this, does your "Sps" appear unansi'd in score? I've had that happen since day 1 and haven't been able to determine why.

Or, if anyone else has an idea, I've included bot ...
  Topic: TinTin++ 1.99.8
reality3k

Replies: 5
Views: 2916

PostForum: Announcements   Posted: Tue Oct 27, 2009 7:48 pm   Subject: TinTin++ 1.99.8
Thanks much! You gave me some ideas for rewriting my script for the newer version.

Something else I noticed is the roomexits command seems to be creating lists incorrectly
#map get roomexits mapex ...
  Topic: Windows Mobile Support
reality3k

Replies: 2
Views: 1233

PostForum: Feature Requests   Posted: Tue Oct 27, 2009 2:06 pm   Subject: Windows Mobile Support
I recommend running tintin on your computer and using an ssh/telnet client on your winmo device to connect to it.

Much faster anyway.
  Topic: TinTin++ 1.99.8
reality3k

Replies: 5
Views: 2916

PostForum: Announcements   Posted: Tue Oct 27, 2009 1:49 pm   Subject: TinTin++ 1.99.8
I'm noticing that in this latest version, #forall no longer steps through a list because of the indexes.

#list create test a b c d

#VARIABLE {test}={{1}{a} ...
  Topic: Doing multiple actions.
reality3k

Replies: 11
Views: 2506

PostForum: Bug Reports   Posted: Mon Jul 13, 2009 10:08 am   Subject: Re: Doing multiple actions.
The failure case
do {bounce;bounce}

How do I execute multiple commands with the alias as listed? Is there another way to go about this?
Maybe I'm missing something but have you tried: ...
  Topic: TinTin++ 1.99.7 (beta)
reality3k

Replies: 26
Views: 7293

PostForum: Announcements   Posted: Thu Jul 09, 2009 9:37 am   Subject: TinTin++ 1.99.7 (beta)
The priority checking for an action seems messed up.


#action {test me} {#show caught 2} {10}
#OK. {test me} NOW TRIGGERS {#show caught 2} @ ...
  Topic: #showme {text} {row} does not fire #subs #actions etc.
reality3k

Replies: 7
Views: 1482

PostForum: Bug Reports   Posted: Wed Jul 08, 2009 5:29 pm   Subject: #showme {text} {row} does not fire #subs #actions etc.
Aye, but then I couldn't keep track of mob hp and combat rounds at work when the window is minimized. Smile
 
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