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TinTin++ Mud Client

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  Topic: Timing the ends of spells
slim

Replies: 6
Views: 1733

PostForum: Script Help   Posted: Thu Oct 26, 2006 12:54 am   Subject: Timing the ends of spells
It seems #math doesn't like two variables:

/math test {$var1 - $var2}
  Topic: Timing the ends of spells
slim

Replies: 6
Views: 1733

PostForum: Script Help   Posted: Tue Oct 24, 2006 4:39 am   Subject: Timing the ends of spells
Heh natural progression of stuff:

Naturally you don't want to display a spell that isn't already running!
So I guess I need to perform a check of some sort like this:

#act {^spell starts} {/for ...
  Topic: Timing the ends of spells
slim

Replies: 6
Views: 1733

PostForum: Script Help   Posted: Tue Oct 24, 2006 3:59 am   Subject: Timing the ends of spells
Sorry, I should clarify.
To ensure I get the right amount of time for a duration of a spell, I first need to find the exact time a spell ends.
Then I can configure a script to show how long a spell ...
  Topic: Timing the ends of spells
slim

Replies: 6
Views: 1733

PostForum: Script Help   Posted: Tue Oct 24, 2006 2:08 am   Subject: Timing the ends of spells
Ah yeah ok

I wasn't sure about the 10 mins Smile

Presumably I can change this such that:

/action {^a spell starts.} {/format time %T;/var {spellstart} {%time}
/action {^a spell stops.} {/format ...
  Topic: Timing the ends of spells
slim

Replies: 6
Views: 1733

PostForum: Script Help   Posted: Fri Oct 13, 2006 4:04 am   Subject: Timing the ends of spells
If I know that a spell lasts roughly 10 mins from the time its cast (with a message of "you feel stronger now" or something like that)
How can I "track" the length and give myself a warning that it' ...
 
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