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TinTin++ Mud Client

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  Topic: Strip color from a variable?
zorlac

Replies: 1
Views: 208

PostForum: Script Help   Posted: Fri Feb 24, 2017 4:16 pm   Subject: Strip color from a variable?
Hello,

I have a color trigger on my mud prompt that among other things captures into a variable my opponent name..

once i want to use that var over a conversation it displays the color codes:
i ...
  Topic: Hash datatype?
zorlac

Replies: 5
Views: 1564

PostForum: Feature Requests   Posted: Wed May 20, 2009 12:52 am   Subject: woot
awesome thanks again! Thumbs Up
  Topic: Hash datatype?
zorlac

Replies: 5
Views: 1564

PostForum: Feature Requests   Posted: Tue May 19, 2009 7:01 pm   Subject: hmm almost working
Heya,

I followed your example and it works for singlewords.. but somehow the fnd command is not working for me on more than 1 word.. any idea what am I doing wrong?
for example:

#var layerstier ...
  Topic: Hash datatype?
zorlac

Replies: 5
Views: 1564

PostForum: Feature Requests   Posted: Thu May 14, 2009 9:47 am   Subject: Hash datatype?
Thanks scandum
  Topic: Hash datatype?
zorlac

Replies: 5
Views: 1564

PostForum: Feature Requests   Posted: Thu May 14, 2009 9:29 am   Subject: Hash datatype?
Hi, I was wondering if its possible to use a directaccess datatype... what for? hmm well suppose I do have a list of enemies atm..suppose its length is 100

and I do wanna check a list of online ppl ...
  Topic: tintin++ windows
zorlac

Replies: 1
Views: 943

PostForum: General Discussion   Posted: Fri Jun 20, 2008 7:53 am   Subject: tintin++ windows
Hi!,
ok so I'd like tintin to launch an external program to draw my attention immediately on certain events...for example..launch notepad
#system notepad.exe

tintin shows me this:
#OK: EXECUTING ...
  Topic: scripts split/prompt/whatever capture example
zorlac

Replies: 1
Views: 1226

PostForum: Feature Requests   Posted: Fri Jul 20, 2007 11:32 am   Subject: scripts split/prompt/whatever capture example
Hola ppl,
so I know some ppl still uses some other mud clients cuz its not easy to capture info with a single windows..so I thought it would be a good idea to add to the scripts page...something that ...
  Topic: tintin...windows
zorlac

Replies: 2
Views: 1241

PostForum: General Discussion   Posted: Sat Jul 14, 2007 7:53 pm   Subject: wow
thanks !! works perfect!
  Topic: tintin...windows
zorlac

Replies: 2
Views: 1241

PostForum: General Discussion   Posted: Thu Jul 12, 2007 10:17 pm   Subject: tintin...windows
Hey ppl!, so ive been using tintin++ for years..it rocks!....
unfortunately Im forced to use windows now..so Ive been trying to set up my mud environment with tintin++ (windows ver)... scripts etc se ...
  Topic: #math ...precision...
zorlac

Replies: 2
Views: 1166

PostForum: General Discussion   Posted: Sun Jan 07, 2007 10:13 am   Subject: #math ...precision...
Yeah that's it.
Thank you

Z
  Topic: #math ...precision...
zorlac

Replies: 2
Views: 1166

PostForum: General Discussion   Posted: Sat Jan 06, 2007 11:08 pm   Subject: #math ...precision...
Hi!
Im working on statistics reports using tintin++ ...mobs killed etc

Im curious about something
#math {xxx} {5/2} --> xxx = 2

is there any way that I can force math results to be float/do ...
  Topic: #mark... new version question
zorlac

Replies: 6
Views: 2091

PostForum: General Discussion   Posted: Sat Dec 23, 2006 10:28 pm   Subject: #mark... new version question
oOoO that was a quick reply!..
just tested it out...works perfectly Smile

Hmm off to map areas.. Smile

thanks!Ecstatic
  Topic: #mark... new version question
zorlac

Replies: 6
Views: 2091

PostForum: General Discussion   Posted: Sat Dec 23, 2006 9:57 pm   Subject: almost there
heya! yeah..#path works Smile thanks.

Hmm ... still need to know what command can I use to add directions to the current path when macros(arrows) are used to move around....

this is my current macr ...
  Topic: #mark... new version question
zorlac

Replies: 6
Views: 2091

PostForum: General Discussion   Posted: Fri Dec 22, 2006 12:03 pm   Subject: #mark... new version question
Hi!
ok got a couple of questions.
1. I used to #mark...move around an area...then at the end get a list of the moves with the #map command...it used to give me an output like this: Path { w w s n.. ...
  Topic: actions + or element
zorlac

Replies: 1
Views: 1040

PostForum: Feature Requests   Posted: Thu Mar 02, 2006 6:24 pm   Subject: actions + or element
Hi...I just wanna know if I can do an action like this on a tintin++
Otherwise would be like a sort of request in case you think its useful.

#act {person leaves (east|north|south|up|down|west).^ ...
 
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