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TinTin++ Mud Client

hrmmm...mysql

 
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svakanda



Joined: 25 Jan 2008
Posts: 18
Location: Missoula, MT

PostPosted: Fri Jan 25, 2008 4:20 pm    Post subject: hrmmm...mysql Reply with quote

it seems to me that the ultimate form of tt++ UberClient needs a database. #script may be able to do these, it'd be a bit slower i suppose. but the question is does it just send the output of the script directly to the mud, or can I do something with it first?
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titeuf



Joined: 29 Jul 2006
Posts: 84

PostPosted: Fri Jan 25, 2008 5:17 pm    Post subject: Reply with quote

No, #script doesn't send its output directly to the server, but parses it first as if you typed it all manually.
So you can call your aliases, use variables, call other tt++ commands, and everything else


Last edited by titeuf on Sat Nov 01, 2008 4:46 pm; edited 1 time in total
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3770

PostPosted: Fri Jan 25, 2008 6:43 pm    Post subject: Reply with quote

#run might be useful as well.

If anyone manages to make some useful item database script or something of that order I'd love to see it / put it up on the website.
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