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TinTin++ Mud Client

action triggered twice

 
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fog_proxy



Joined: 18 Oct 2005
Posts: 16

PostPosted: Wed Nov 02, 2005 12:28 am    Post subject: action triggered twice Reply with quote

In some case,action will be triggered twice because tintin++ do not clear the ses->more_output after an action triggered.
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Scandum
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Joined: 03 Dec 2004
Posts: 3796

PostPosted: Wed Nov 02, 2005 8:10 am    Post subject: Reply with quote

Setting #config {packet patch} should help against that I think.
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fog_proxy



Joined: 18 Oct 2005
Posts: 16

PostPosted: Wed Nov 02, 2005 12:37 pm    Post subject: Reply with quote

Cool,it really works for me,but why?What packetpatch used for?And why not clear the more_output buffer after an action execute?
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Scandum
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Joined: 03 Dec 2004
Posts: 3796

PostPosted: Wed Nov 02, 2005 1:07 pm    Post subject: Reply with quote

I added basic protection against packet fragmentation that way since packet patch only works well on muds that use GA or EOR.

I'll likely have to drop that support when I move that code to telopt.c.
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