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TinTin++ Mud Client

file structure

 
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eraldo



Joined: 30 Jun 2009
Posts: 19

PostPosted: Wed Jul 08, 2009 10:11 am    Post subject: file structure Reply with quote

I have searched the forum on help on file structure... but was not lucky.

I guess by extensive reading of the forum the own file structure evolves automatically.

However, I would like to have a starting point or some examples.
This topic is very personal and has to do with taste, I know.
Non the less would I be glad if you could give me an insight on how you do it.
Or some links to other posts where the structure can be seen.

Thank you!
Eraldo
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3281

PostPosted: Wed Jul 08, 2009 10:46 am    Post subject: Reply with quote

I'm not exactly sure what you mean.

Internally tintin++ uses linked lists, though I'm in the process of converting it to use sorted arrays so I implement associative arrays. I considered using a binary tree, but tintin does too much looping for those to be viable.
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eraldo



Joined: 30 Jun 2009
Posts: 19

PostPosted: Wed Jul 08, 2009 11:35 am    Post subject: Reply with quote

I can express what I mean by telling you what I had in mind:

/home/eraldo/.tt++/run.tin
/home/eraldo/reference/tintin++/scripts/system.tin
/home/eraldo/reference/Avalon/tt++/scripts/system/system.tin
/home/eraldo/reference/Avalon/tt++/scripts/system/connect.tin
/home/eraldo/reference/Avalon/tt++/scripts/Avalon/avalon.tin
/home/eraldo/reference/Avalon/tt++/scripts/...

something like this Smile
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Scandum
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Joined: 03 Dec 2004
Posts: 3281

PostPosted: Wed Jul 08, 2009 12:13 pm    Post subject: Reply with quote

Ah ok.

Pretty much a matter of personal preference.

There's a synopsis of the very basics on the webpage that might be useful:

http://tintin.sourceforge.net/starting.php
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