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TinTin++ Mud Client

#path load

 
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feibobo



Joined: 13 Apr 2010
Posts: 1

PostPosted: Tue Apr 13, 2010 12:47 pm    Post subject: #path load Reply with quote

I've downloaded the linux verion and wintin.

One version uses #var, the other one uses #alias

Not consistent.
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3796

PostPosted: Tue Apr 13, 2010 6:02 pm    Post subject: Reply with quote

#path uses variables as of version 2.00.1 - Could be one of the versions you're running is an earlier version?
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murlyn



Joined: 17 Sep 2007
Posts: 27

PostPosted: Thu Jun 24, 2010 5:08 pm    Post subject: Reply with quote

Ah ok, so why are they now stored in #var now? Does that mean when I type #path load it will try to load a variable instead of alias? Which means in my config file I need to change them all to variables instead of aliases? If I just want to move from one area to a new area I usually just typed in the alias name and it would take me there instead of using path, which means I would need to somehow refer to the variables from here on out?

Any thoughts on this? any help would be awesome.. Im trying to understand the reason for the change.. and how I can make best use of it Smile
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Scandum
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Joined: 03 Dec 2004
Posts: 3796

PostPosted: Fri Jun 25, 2010 7:13 am    Post subject: Reply with quote

The big problem with using aliases for storage was that you couldn't access or modify them with scripts.

#path load will try to load a variable. You can execute a variable by prepending a dollar sign, so if you previously had the here2there alias you'd change it to a variable and enter: $here2there to execute it.
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