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TinTin++ Mud Client

tintin 2.00.4: #config verbose

 
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abedour



Joined: 29 Oct 2010
Posts: 37

PostPosted: Fri Oct 29, 2010 7:04 pm    Post subject: tintin 2.00.4: #config verbose Reply with quote

I have a script set up (pretty complex, yet simple) that executes a bunch of commands depending on what the mud sends me (so I can go do something else and it'll keep triggering). Right now I have #config verbose OFF, which I assumed didn't echo what happened while executing all the #ACTIONS and #TIMERS etc. However, it still shows up.

Code:
[VERBATIM CHAR] [       \] The character used for unparsed text
[VERBOSE      ] [     OFF] Messages while reading in a script file are gagged
[WORDWRAP     ] [      ON] Mud output is word wrapped
############################################################################################################################################

#OK. VARIABLE {boltvar} HAS BEEN SET TO {1}.
You feel fully rested.

You wake and stand up. : 16hour 11341tnl>   

You step out from your cover.ur 11341tnl>   
You create Gygwuut's discgun.

You create Gygwuut's discgun.ur 11341tnl>   

You failed to find anything to use for materials.

You create Gygwuut's discgun.ur 11341tnl>   

#OK. VARIABLE {boltvar} HAS BEEN SET TO {2}.
Camouflaging...
You don't have enough energy to make a weapon.

You drop Gygwuut's discgun.our 11341tnl>   
You drop Gygwuut's discgun.
You drop Gygwuut's discgun.

You attempt to camouflage yourself.1tnl>   

You attempt to set up a camp.r 11341tnl>   
#KILL: NO MATCHES FOUND FOR TICKER {camptick}.
You start dozing off...
You go to sleep.


Anyway to fix this? Am I missing something?


I'd also like to point out that #ALIASES's / #TRIGGER's like that seem to cover up what's already been output to me.

Like the
Code:

You drop Gygwuut's discgun.our 11341tnl>


It should show my hp, mana, moves, etc, but my next command's output covered it.
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3796

PostPosted: Fri Oct 29, 2010 10:33 pm    Post subject: Reply with quote

The verbose config option only works for the #read and #scan commands, it's off by default.

There's a bug in 2.00.4 with the default verbosity handling.

If you can compile from source downloading and compiling the beta might fix your issues:

http://tintin.sourceforge.net/download/tintin-beta.tar.gz


Regarding your pompt being overwritten, I assume you're using #split, and there's no automagical way to fix that. Some options are:

1) Use #prompt to capture your prompt and place it on the split ilne.

2) If your mud supports adding a newline to your prompt that'll fix it.

3) Use #substitute to add a newline to your prompt, something like: #substitute {~%1hp%2mv%3mana%4>} {%1hp%2mv%3mana%4>\n}
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abedour



Joined: 29 Oct 2010
Posts: 37

PostPosted: Sat Oct 30, 2010 12:45 am    Post subject: Reply with quote

You're awesome. Thank you.
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