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TinTin++ Mud Client

Trigger's don't always fire

 
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Chicomecoatl



Joined: 08 Sep 2009
Posts: 73
Location: Kansas

PostPosted: Sun Dec 12, 2010 11:35 pm    Post subject: Trigger's don't always fire Reply with quote

Strange behavior, and usually rare -- but sometimes when i'm playing my mud, i see the message that i know a trigger is firing off of, and nothing happens and then if i #show the same message, or do a command mudside that gives the same response it will fire again.

Is there anything i need to change in my setting to fix this, or is it just something else?

WinTin++ 2.00.4 on this computer, and TinTin++ 2.00.4 on my ArchLinux computer, and it happens in both. (also happens in Ubuntu.)
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Scandum
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Joined: 03 Dec 2004
Posts: 3852

PostPosted: Mon Dec 13, 2010 8:04 am    Post subject: Reply with quote

Are you using #config {packet patch} ?
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Chicomecoatl



Joined: 08 Sep 2009
Posts: 73
Location: Kansas

PostPosted: Wed Dec 15, 2010 10:05 pm    Post subject: Reply with quote

No, what would be the preferred setting to put it to?
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Chico
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Scandum
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Joined: 03 Dec 2004
Posts: 3852

PostPosted: Wed Dec 15, 2010 10:33 pm    Post subject: Reply with quote

It depends on latency, but typically between 0.5 and 1.0.

If your mud allows enabling GA that'll be helpful to get prompts to update right away.
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