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TinTin++ Mud Client

TinTin++ 2.00.6

 
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Scandum
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Joined: 03 Dec 2004
Posts: 3770

PostPosted: Thu Mar 10, 2011 10:27 pm    Post subject: TinTin++ 2.00.6 Reply with quote

WinTin++ now uses the MinTTY terminal emulator instead of a PuTTY hack with a Cygwin interface. To get the keypad working for MinTTY I had to change the VT100 initialization slightly, so if some macros no longer work it's probably because the key combination changed.

Code:

buffer.c       Added better multi-line scroll back handling when word wrap is
               disabled.                                                     

telopt.c       Braces are now properly converted in raw gmcp data.

highlight.c    Fixed a bug causing only the first highlight on a line to
               trigger.                                                 

line.c         Added a #line {verbose} {<commands>} option which forces
               verbosity on the given commands.                       

buffer.c       The first match for #buffer find is now 1 instead of 0.

buffer.c       Added support for negative page numbers, causing #grep to search
               from the beginning to the end of the scroll back buffer. The   
               first page is now page 1 instead of page 0.                 

buffer.c       Added a NULL check to prevent possible crashes, not ideal as it
               hides an underlying bug.                                       

net.c          Added the RECEIVED OUTPUT event with %0 containing the received
               output from the server. Can be used to create multi-line       
               triggers, though it wouldn't be very efficient.         

main.c         No longer enabling DECCKM on startup so keypad mode works
               correctly with MinTTY, it should also result in more reliable
               cross-terminal behavior. This might change the sequence of key
               presses on some systems, so remap macros that stop working.   

mapper.c       Added #map resize <size> option to increase the maximum number
               of rooms.                                                     

mapper.c       Added #map get worldsize option.

mapper.c       Added #map get worldflags option and fixed some displaying issue
               in the #map exit command.                                       

update.c       Added several time events, YEAR, MONTH, WEEK, DAY, HOUR, MINUTE,
               SECOND, DATE mm-dd, DATE mm-dd hh:mm, TIME hh:mm, TIME hh:mm:ss.
                                                                               
               Events like YEAR 2012, MONTH 04, HOUR 13, are valid as well.   
                                                                           
               %0 to %6 hold year, month, week, day, hour, minute, and second
               for each event.                                               

math.c         Added support for automatic dd:hh:mm:ss time to second
               conversion. For example, #math test 1:12:32:17 would store
               131537 in test. #delay 10:00 #bell would ring the terminal bell
               after 10 minutes. This change will effect associative arrays   
               consisting of numbers and colons.                           

tinexp.c       Updated #replace to support regular expressions. Like with the
               #regex command the &1..&99 arguments can be used.     
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3770

PostPosted: Fri Mar 11, 2011 11:20 pm    Post subject: Reply with quote

Fixed the bug with two unreadable characters being printed to the screen when using GMCP in the beta:

http://tintin.sourceforge.net/download/tintin-beta.tar.gz
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Chicomecoatl



Joined: 08 Sep 2009
Posts: 73
Location: Kansas

PostPosted: Sat Mar 12, 2011 1:40 am    Post subject: Reply with quote

All previous errors i noted are fixed in the beta, the only issue (not even quite a bug, just there) is that for some reason messages recived via GMCP replace the forward slash character(/) with a backslashed-forward slash character. (\/). So something like:

Code:

[12 Mar 01:36:50] (WanGrp?!) [L11,2425,War/T0]


appears as:

Code:

[12 Mar 01:36:50] (WanGrp?!) [L11,2425,War\/T0]


in the GMCP info.
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3770

PostPosted: Sat Mar 12, 2011 10:43 pm    Post subject: Reply with quote

I'm quite sure it's Achaea sending the \, but I guess there's no real security risk in allowing the server to send escape codes.

I've updated the beta with a fix.
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titeuf



Joined: 29 Jul 2006
Posts: 84

PostPosted: Sun Mar 13, 2011 8:56 am    Post subject: Reply with quote

Scandum wrote:
Fixed the bug with two unreadable characters being printed to the screen when using GMCP in the beta:

http://tintin.sourceforge.net/download/tintin-beta.tar.gz

Oh sweet, I was just going to look more into this to get you more info and I notice it's fixed already.

Thanks! Ecstatic
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corda



Joined: 16 Jan 2011
Posts: 28

PostPosted: Sun Mar 13, 2011 3:24 pm    Post subject: Reply with quote

Will you fix the wintin.msi as well Scandum?
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3770

PostPosted: Sun Mar 13, 2011 9:52 pm    Post subject: Reply with quote

Updated it.

http://tintin.sourceforge.net/download/wintin.msi

And if you just want to replace tt++.exe in the wintin++ dir it's updated as well:

http://tintin.sourceforge.net/download/tt++.exe
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corda



Joined: 16 Jan 2011
Posts: 28

PostPosted: Mon Mar 14, 2011 10:15 am    Post subject: Reply with quote

I tested 2.00.6 for a while - like 5 hours straight hunting/questing in achaea - and it is well done. My gaming experience is unchanged, it is like using 2.00.5 = excellent, it just works. There is one little thing, I cannot change the wav file played when there is a #bell command in my trigger/alias. It plays a standard windows ding sound instead of a custom wav. The custom wav config window is poofed, I know mintty is not putty though. This is the only problem I have with 2.00.6. As a side note I can change the wav file itself in windows to my custom wav, but this is a dirty hack. I use #bell when I kill something and it is quite important fer me.

Regards, Corda. Ecstatic Ecstatic Ecstatic Ecstatic
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Huhenyo



Joined: 10 Sep 2010
Posts: 44

PostPosted: Fri Jul 01, 2011 3:41 pm    Post subject: Reply with quote

Is there a way to change the foreground color (i.e. the text color) using the terminal.con file? I've tried a bunch of word combinations, but I wasn't able to find the right wording.

Scandum, could you write a list of all the different settings that can be changed using the terminal.con file?

Thanks,
Nick
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3770

PostPosted: Fri Jul 01, 2011 8:37 pm    Post subject: Reply with quote

Regarding sounds: If you run tt++ inside Cygwin you can use #system to play a custom sound.

Regarding the default color, right click the title bar, select the looks tab, and it'll have a button to edit the foreground color, I think it automatically saves changes to the config file.
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Huhenyo



Joined: 10 Sep 2010
Posts: 44

PostPosted: Sat Jul 02, 2011 11:39 am    Post subject: Reply with quote

Great. I found it. I'm used to using cygterm so I didn't realize the options were found by clicking on the title bar. Thanks!
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