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TinTin++ Mud Client

so i just switched from jmc to tintin because i got a mac

 
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Bryton



Joined: 03 Feb 2007
Posts: 21

PostPosted: Wed Mar 21, 2012 3:04 am    Post subject: so i just switched from jmc to tintin because i got a mac Reply with quote

So Im super awful at scripting. I had a friend help me out with all of this when i played from jmc on my old pc. So i dont understand most of this cause its not really my cup of tea. I was just hoping that there is someone out there that could help me make these couple of scripts work.



here we go.....



#alias {PK} {#gag {%1 is caught in a spray of %2};#gag {%1 is shredded by shards of ice.};#gag {%1 screams as a swarm of insects engulfs %2};#gag {%1 is hit by a spray of %2};#gag {%1 is struck by a spray of %2};#gag {%1 is blasted by a spray of %2};#gag {%1 is stunned momentarily, recovering quickly.};#gag {%1 screams in pain as the lightning bolts summoned by %2 from the boiling clouds hit %3.};#gag {%1 is burned, as %2 at %3.};#gag {%1 is chilled, as %2 at %3.};#gag {%1 screams in pain as inky black tentacles constrict %2.};#gag {%1 withers as a ray of sunlight sent by %2 engulfs %3!};#gag {%1 seems unaffected by %2's swarm of insects.}} {default}
#alias {UNPK} {#ungag {%1 is caught in a spray of %2};#ungag {%1 is shredded by shards of ice.};#ungag {%1 screams as a swarm of insects engulfs %2};#ungag {%1 is hit by a spray of %2};#ungag {%1 is struck by a spray of %2};#ungag {%1 is blasted by a spray of %2};#ungag {%1 is stunned momentarily, recovering quickly.};#ungag {%1 screams in pain as the lightning bolts summoned by %2 from the boiling clouds hit %3.};#ungag {%1 is burned, as %2 at %3.};#ungag {%1 is chilled, as %2 at %3.};#ungag {%1 screams in pain as inky black tentacles constrict %2.};#ungag {%1 withers as a ray of sunlight sent by %2 engulfs %3!};#ungag {%1 seems unaffected by %2's swarm of insects.}} {default}
#alias {attack} {#var attack} {default}
#alias {fh} {gt *%%*  FULL HEALS *%%*} {default}
#alias {gtwizeye} {#if $twizeye=0 {#gro enable wizeye;#showme {light green} {[ Wizeye-messages in group is ON ]}};#if $twizeye=1 {#gro disable wizeye;#showme {light green} {[ Wizeye-messages in group is OFF ]}};#math {twizeye} {!$twizeye}} {default}
#alias {gust} {cast 'gust of wind'} {default}
#alias {h0} {gt *$*$  IM OUT OF HEALS OMG  $*$*} {default}
#alias {h1} {gt ***  1 Heal Left  ***} {default}
#alias {h2} {gt ***  2 Heals Left  ***} {default}
#alias {h3} {gt ***  3 Heals Left  ***} {default}
#alias {h4} {gt ***  4 Heals Left  ***} {default}
#alias {h5} {gt ***  5 Heals Left  ***} {default}
#alias {h6} {gt ***  6 Heals Left  ***} {default}
#alias {h7} {gt ***  7 Heals Left  ***} {default}
#alias {h8} {gt ***  8 Heals Left  ***} {default}
#alias {kw} {present stud;exchange stud} {default}
#alias {pkoff} {#scri PKloot=false;#unaction {$target flies in from};#unaction {$target arrives in a puff of smoke};#unaction {$target is standing here};#unaction {$target appears in the middle of the room};#unaction {$target arrives from};#unaction {$target %1 is standing here};#unaction {$target, %1 is standing here};#unaction {$target %1 is resting here}; #unaction {$target %1 is sitting here}; #unaction {$target %1 is sleeping here}; #unaction {$target, %1 is resting here};#unaction {$target, * is sitting here}} {default}
#alias {pkon} {#scri PKloot=true;#action {$target flies in from}{$attack $target};#action {$target arrives in a puff of smoke}{$attack $target};#action {$target is standing here}{$attack $target};#action {$target appears in the middle of the room}{$attack $target};#action {$target arrives from}{$attack $target};#action {$target %1 is standing here}{$attack $target};#action {$target, %1 is standing here}{$attack $target};#action {$target %1 is resting here}{$attack $target}; #action {$target %1 is sitting here}{$attack $target}; #action {$target %1 is sleeping here}{$attack $target}; #action {$target, %1 is resting here}{$attack $target};#action {$target, * is sitting here}{$attack $target}} {default}
#alias {target} {#var target} {default}
#alias {timeroff} {#tickoff;#unaction {%1 decays in your hands.}{#tickset};#unaction {%1 looks really sick, and shivers uncomfortably.}{#tickset};#unaction {%1 closes %2 with a content look on %3 face.}{#tickset};#unaction {%1 puts away %2 with a content look on %3 face.}{#tickset};#unaction {A flash of lightning announces the storm's arrival.}{#tickset};#unaction {The cloud-veiled sky becomes even darker as the sun sets.}{#tickset};#unaction {The clouds block your view of %1.}{#tickset};#unaction {The darkness marks the end of another day.}{#tickset};#unaction {The rain has stopped.}{#tickset};#unaction {the rising sun proclaims a new day.}{#tickset};#unaction {Your studies complete, you close your %1 with a smile.}{#tickset};#unaction {Your studies complete, you put away your tablets with a smile.}{#tickset}} {default}
#alias {timeron} {#tickon;#action {%1 decays in your hands.}{#tickset};#action {%1 looks really sick, and shivers uncomfortably.}{#tickset};#action {%1 closes %2 with a content look on %3 face.}{#tickset};#action {%1 puts away %2 with a content look on %3 face.}{#tickset};#action {A flash of lightning announces the storm's arrival.}{#tickset};#action {The cloud-veiled sky becomes even darker as the sun sets.}{#tickset};#action {The clouds block your view of %1.}{#tickset};#action {The darkness marks the end of another day.}{#tickset};#action {The rain has stopped.}{#tickset};#action {the rising sun proclaims a new day.}{#tickset};#action {Your studies complete, you close your %1 with a smile.}{#tickset};#action {Your studies complete, you put away your tablets with a smile.}{#tickset}} {default}
#alias {trainkal} {det;det 2.chest;det 3.chest;det 4.chest;disable 2.chest;disable 3.chest;disable 4.chest;pic 2.chest;pic 3.chest;pic 4.chest} {default}
#action {A pile of steel coins.} {take all.coins} {5} {default}
#action {You should probably stand up!} {st} {5} {default}
#action {%1 is dead! R.I.P.} {Exam corpse;get all.coins corpse} {5} {default}
#action {#10 SECONDS TO TICK} {gt  10 seconds left till tick!} {5} {default}
#action {%1 disarms your weapon.} {get flaming.axe;wield flaming.axe} {5} {default}
#action {/WIZ\sEYE:\s([A-Z][a-z]+)\shas\sleft\sthrough\sthe\s([A-Z]+)./} {#var wiznames $wiznames %0;#var dir %1;#ac {>} {#unac {>};gt WIZ EYE - LEFT - $dir$wiznames;#var wiznames {:}}} {5} {wizeye}
#action {/WIZ\sEYE:\s([A-Z][a-z]+)\shas\sarrived\sfrom\sthe\s([A-Z]+)./} {#var wiznames $wiznames %0;#var dir %1;#ac {>} {#unac {>};gt WIZ EYE - ENTERED - $dir$wiznames;#var wiznames {:}}} {5} {wizeye}
#action {/WIZ\sEYE:\s([A-Z][a-z]+)\steleports\s(AWAY|IN)./} {#var wiznames $wiznames %0;#var dir %1;#ac {>} {#unac {>};gt WIZ EYE: teleports $dir$wiznames;#var wiznames {:}}} {5} {wizeye}
#action {Welcome to the land of Krynn.} {fly} {5} {default}
#action {You feel much heavier.} {fly} {5} {default}
#action {Yutaka tells your group 'heal me'} {st;cast 'heal' Yutaka;re} {5} {default}
#action {You lost your concentration!} {gt Lost Concentration} {5} {default}
#action {Bek is dead! R.I.P.} {get sheaf} {5} {default}
#action {Terro massacres a} {5} {5} {default}
#action {Terro massacres } {5} {5} {default}
#action {hly} {#high {yellow}} {5} {default}
#action {hlp} {#high {light magneta}} {5} {default}
#action {%1 decays in your hands.} {#tickset} {5} {default}
#action {%1 looks really sick, and shivers uncomfortably.} {#tickset} {5} {default}
#action {%1 closes %2 with a content look on %3 face.} {#tickset} {5} {default}
#action {%1 puts away %2 with a content look on %3 face.} {#tickset} {5} {default}
#action {A flash of lightning announces the storm's arrival.} {#tickset} {5} {default}
#action {The cloud-veiled sky becomes even darker as the sun sets.} {#tickset} {5} {default}
#action {The clouds block your view of %1.} {#tickset} {5} {default}
#action {The darkness marks the end of another day.} {#tickset} {5} {default}
#action {The rain has stopped.} {#tickset} {5} {default}
#action {the rising sun proclaims a new day.} {#tickset} {5} {default}
#action {Your studies complete, you close your %1 with a smile.} {#tickset} {5} {default}
#action {Your studies complete, you put away your tablets with a smile.} {#tickset} {5} {default}
#variable {attack} {bash}
#variable {dir} {EAST}
#variable {target} {Mon}
#variable {twizeye} {1}
#variable {wiznames} {:}
#highlight {yellow} {%1 decays in your hands.} {default}
#highlight {yellow} {%1 is destroyed.} {default}
#highlight {yellow} {%1 stands up.} {default}
#highlight {yellow} {%1---------->BASHED<----------%2} {default}
#highlight {yellow} {%1====================BASHED====================%2} {default}
#highlight {yellow} {%2---------->MISSED BASH<----------%1} {default}
#highlight {yellow} {%2====================MISSED BASH====================on %1} {default}
#highlight {yellow} {<<<>>>THRASHED<<<>>>} {default}
#highlight {yellow} {>>> YOU GAIN A RANK. <<<} {default}
#highlight {yellow} {>>>BLINDED<<<} {default}
#highlight {yellow} {>>>FEEBLED<<<} {default}
#highlight {yellow} {>>>HELD<<<} {default}
#highlight {yellow} {>>>PARALYZED<<<} {default}
#highlight {yellow} {>>>SILENCED<<<} {default}
#highlight {yellow} {>>>STUNNED<<<} {default}
#highlight {green} {>>Lost Concentration<<} {default}
#highlight {yellow} {YOU ARE SENT SPRAWLING AS --> %0 <-- CRASHES INTO YOU!} {default}
#highlight {yellow} {You feel enlightened.} {default}
#highlight {yellow} {You feel especially skillful today.} {default}
#highlight {yellow} {[ %0]summon} {default}
#highlight {yellow} {[ %1]cure critical} {default}
#highlight {yellow} {[ %1]harm} {default}
#highlight {yellow} {[%1]harm} {default}
#highlight {yellow} {[%1]summon} {default}
#substitute {%1 crashes into %2 in a thundering collision, knocking %3 to the ground!} {%1====================BASHED====================%2}
#substitute {%1 misses %2 with %3} {.}
#substitute {%1 steps aside as %2 attempts a bash, stumbles, and falls flat on %3 face.} {%2====================MISSED BASH====================on %1}
#substitute {, forcing them to the ground.} {<<<>>>THRASHED<<<>>>}
#substitute {Bones crunch as the fist shoots out from the wall and rams into you!} {!FIST BASH --- YOU --- FIST BASH!}
#substitute {Through your wizard's eye: %0 has arrived from the east exit.} { [0;32mWIZ EYE: [1;37m%0 [0;32mhas arrived from the [1;36mEAST [0;37m.}
#substitute {Through your wizard's eye: %0 has arrived from the north exit.} { [0;32mWIZ EYE: [1;37m%0 [0;32mhas arrived from the [1;36mNORTH [0;37m.}
#substitute {Through your wizard's eye: %0 has arrived from the south exit.} { [0;32mWIZ EYE: [1;37m%0 [0;32mhas arrived from the [1;36mSOUTH [0;37m.}
#substitute {Through your wizard's eye: %0 has arrived from the up exit.} { [0;32mWIZ EYE: [1;37m%0   [0;32mhas arrived from the [1;36mUP [0;37m.}
#substitute {Through your wizard's eye: %0 has arrived from the west exit.} { [0;32mWIZ EYE: [1;37m%0 [0;32mhas arrived from the [1;36mWEST [0;37m.}
#substitute {Through your wizard's eye: %0 has left  through the west exit.} { [0;32mWIZ EYE: [1;37m%0 [0;32mhas left through the [1;36mWEST [0;37}
#substitute {Through your wizard's eye: %0 has left through the down exit.} { [0;32mWIZ EYE: [1;37m%0 [0;32mhas left through the [1;36mDOWN [0;37m.}
#substitute {Through your wizard's eye: %0 has left through the east exit.} { [0;32mWIZ EYE: [1;37m%0 [0;32mhas left through the [1;36mEAST [0;37m.}
#substitute {Through your wizard's eye: %0 has left through the north exit.} { [0;32mWIZ EYE: [1;37m%0 [0;32mhas left through the [1;36mNORTH [0;37m.}
#substitute {Through your wizard's eye: %0 has left through the south exit.} { [0;32mWIZ EYE: [1;37m%0 [0;32mhas left through the [1;36mSOUTH [0;37m.}
#substitute {Through your wizard's eye: %0 has left through the up exit.} { [0;32mWIZ EYE: [1;37m%0 [0;32mhas left through the [1;36mUP [0;37m.}
#substitute {Through your wizard's eye: %0 teleports away.} { [0;32mWIZ EYE: [1;37m%0 [0;32mteleports [1;36mAWAY [0;37m.}
#substitute {Through your wizard's eye: %0 teleports in.} { [0;32mWIZ EYE: [1;37m%0 [0;32mteleports [1;36mIN [0;37m.}
#substitute {Through your wizard's eye: You have arrived from the %1 exit.} { [0;32mWIZ EYE: [1;37mYOU [0;32mhave arrived from the %1. [0;37m}
#substitute {Through your wizard's eye: You have left through the %1 exit.} { [0;32mWIZ EYE: [1;37mYOU [0;32mhave left to the %1. [0;37m}
#substitute {Through your wizard's eye: You teleport in.} { [0;32mWIZ EYE: [1;37mYOU [0;32mteleport in. [0;37m}
#substitute {You are sent sprawling as %0 crashes into you.} {YOU ARE SENT SPRAWLING AS --> %0 <-- CRASHES INTO YOU!}
#substitute {You gain a rank.} {>>> YOU GAIN A RANK. <<<}
#substitute {You hear the sound of bones crunching as the fist rams into %0!} {!FIST BASH --- %0 --- FIST BASH!}
#substitute {You lost your concentration!} {>>Lost Concentration<<}
#substitute {arives} {ARIVES}
#substitute {face goes blank and he begins to drool.} {>>>FEEBLED<<<}
#substitute {freezes in place.} {>>>HELD<<<}
#substitute {is paralyzed!} {>>>PARALYZED<<<}
#substitute {seems to be blinded!} {>>>BLINDED<<<}
#substitute {stunned!} {>>>STUNNED<<<}
#substitute {suddenly becomes very quiet.} {>>>SILENCED<<<}
#group local default
#group local wizeye
#ticksize 60




hope someone can help me. thanks much
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