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Pokaku
Joined: 23 Apr 2013 Posts: 3
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Posted: Thu Apr 25, 2013 3:52 am Post subject: Thanks for sharing TinTin++ with everyone! |
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Just wanted to pop in and thank the author for all
the hard work you put into TinTin++ . Also,
thanks for sharing it with the rest of us!
I really like the '#MAP find roomname' feature that
automatically calculates the shortest path to a
given room. To top things off, the path to the
room lights up a gold color to show the way there!
I think that's really cool.
I also like the roomsymbol feature. I plan on using
this extensively. I'll probably use the 'A' symbol
for armor shops, 'W' symbol for weapon stores.
I could go on, like how it's totaly awesome I can
'#MAP list Area Name' and it shows all the rooms
in an area.
Probably the coolest thing about TinTin++ is how
customizable it is. The more time and effort someone
puts into learning it, the more they get out of the
program.
I updated the auto roomname writer script in the
finished scripts section to make it easier to install
and more compact. Hopefully someone will find it useful.
http://tintin.sourceforge.net/board/viewtopic.php?t=1961
Guess it's time for me to head off and start playing on the
MUD I wrote the auto roomname script for. (rotjmud.com:9400)
It's a Star Wars MUD, and as far as I know it doesn't
support any out of bounds communication protocals.
Thanks again for sharing TinTin++ |
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nya
Joined: 25 Jun 2012 Posts: 39
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Posted: Sun May 05, 2013 9:09 pm Post subject: |
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I agree! tintin++ is amazing, everyone who worked on it are pretty cool people for doing so, and Scandum is amazing for continuing to work on it on a regular basis! Thanks!  |
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ixle
Joined: 15 Sep 2011 Posts: 158 Location: United States
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Posted: Mon May 06, 2013 1:52 am Post subject: |
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I love the client, but the one thing that's kept me a loyal user is Scandum being such a devoted supporter helping us all out on the forums and continuing to fix bugs and add features.
I just wish I had the skills to pitch in on the development. Thanks Scandum! |
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