TinTin++ Mud Client The TinTin++ message board

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
TinTin++ Mud Client

Symbolgraphics, what it does ?

 
Post new topic   Reply to topic    The TinTin++ message board Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
PowerGod



Joined: 04 Aug 2014
Posts: 339

PostPosted: Tue Oct 06, 2015 3:51 am    Post subject: Symbolgraphics, what it does ? Reply with quote

I can't understand what the "symbolgraphics" flag does...

If I activate it the map becomes unreadable, also I can't deactivate those symbols anymore... even with that flag off, the map doesn't return at its previous state.
Back to top
View user's profile Send private message
Slysven



Joined: 10 Apr 2011
Posts: 365
Location: As "Jomin al'Bara" in WoTMUD or Wiltshire, UK

PostPosted: Tue Oct 06, 2015 3:48 pm    Post subject: Reply with quote

Check what mode you were in BEFORE you switch to that mode, the default may not be what you were using and when you switched it off you need to switch something else on - I don't have my TinTin++ to hand (on old PC) but I think there are two single character per room modes besides the ASCII MAP format that I preferred which used several (5 or 6 columns and three rows - I'd severely hacked my code base and was using non-standard map code and can't remember the exact width) characters for each room.
Back to top
View user's profile Send private message
PowerGod



Joined: 04 Aug 2014
Posts: 339

PostPosted: Tue Oct 06, 2015 4:27 pm    Post subject: Reply with quote

I don't have so much experience with maps, I'm starting only now to have a better look at it.

I always used "vtmap" and the default setting "Asciigraphics"

Ok, I activated "Symbolgraphics" and had a look at the flags, and found out that "Asciigraphics" was automatically disabled, so turning it on returns the map at the previous state.

Now I'm curious as how that modality can be useful... should I initialize something before activating it ?

I just see an "#" and an "x"... using #map move seems like that the '#' are rooms, but I can create 9 rooms to the east and the vtmap will move to east adding nothing visible, then if I return back to west a '#' is added near the 'x' that's too far to the west and so can't be the actual pointer...

So I'm clueless, but if this mode exists it must have a function...


EDIT: I suppose this explain something, because I just found out that VTgraphics seems working at the same strange way... http://tintin.sourceforge.net/board/viewtopic.php?p=8278#8278
Back to top
View user's profile Send private message
PowerGod



Joined: 04 Aug 2014
Posts: 339

PostPosted: Wed Oct 07, 2015 3:17 am    Post subject: Reply with quote

I had a look at some threads, and tried this setting:
Code:

#map legenda ▪ █ █ ╚ █ ║ ╔ ╠ █ ╝ ═ ╩ ╗ ╣ ╦ ╬ ▩

(taken from here http://tintin.sourceforge.net/board/viewtopic.php?p=2015#2015)

Now I can finally see an understandable map, both with "vtgraphics" and "symbolgraphics", so I can't understand the difference with those two methods...

Why that legenda is not there by default ?

EDIT:

After some trials I found out this difference:

Symbolgraphics is like VTgraphics, but also shows the "roomsymbol" on rooms where it is set.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    The TinTin++ message board Forum Index -> General Discussion All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Get TinTin++ Mud Client at SourceForge.net. Fast, secure and Free Open Source software downloads Get TinTin++ Mud Client at SourceForge.net. Fast, secure and Free Open Source software downloads
TinTin++ Homepage

Powered by phpBB © 2001, 2002 phpBB Group