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TinTin++ Mud Client

showing map at the right side

 
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dawang10



Joined: 14 Feb 2015
Posts: 66

PostPosted: Thu Feb 09, 2017 10:08 am    Post subject: showing map at the right side Reply with quote

Is there any easy way to show map at the right side rather than on the top, since most screens are 16:9 or 4:3
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dawang10



Joined: 14 Feb 2015
Posts: 66

PostPosted: Sat Feb 11, 2017 8:57 am    Post subject: Reply with quote

alternatively, to split the window horizontally
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PowerGod



Joined: 04 Aug 2014
Posts: 339

PostPosted: Mon Feb 13, 2017 7:52 am    Post subject: Reply with quote

#split works only with map on top

if you really want the map on the side you should look at other solutions, like using tmux to show 2 terminals side by side, one of them runs tt++ with a trigger to save map to file, and the second terminal just constantly read that file.
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dawang10



Joined: 14 Feb 2015
Posts: 66

PostPosted: Mon Feb 13, 2017 1:24 pm    Post subject: Reply with quote

Yes, I checked the whole forum. 2 terminals is a way but only on tintin++

Many thanks.
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Slysven



Joined: 10 Apr 2011
Posts: 365
Location: As "Jomin al'Bara" in WoTMUD or Wiltshire, UK

PostPosted: Sun Feb 19, 2017 12:26 pm    Post subject: Reply with quote

The way it is coded relies (I think) on being able to confine the scrolling area to only part of the range of lines that make up the screen - which is something that most terminal emulators (if they actually DO emulate a real terminal - some don't, they emulate other emulators...!) support. Splitting the screen into a protected and an unprotected area - and putting the map into the "protected" area that should not scroll - ought to be possible for a decent emulator but is less commonly available.

Now this does sound like a thing that could be done if we brought in use of the *nix ncurses library - which is basically the goto library to build GUI type system in a CLI system - and it is incidentally maintained by the same person who looks after the venerable xterm so they work well together...
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