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TinTin++ Mud Client

Add the <vnum> option on the #map delete command

 
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Garrosh



Joined: 05 Nov 2010
Posts: 1

PostPosted: Fri Nov 05, 2010 2:51 am    Post subject: Add the <vnum> option on the #map delete command Reply with quote

Pretty explicit title. What else is there to say? Only maybe that I kinda got lost in a maze, and I have a bunch of rooms I want to delete. The only way I've found to do that is to go to each of the rooms (using #map goto) and then deleting the proper rooms (with #map delete <direction>). It would be really nice to delete the rooms directly.

Thank you, have a nice day!
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3274

PostPosted: Fri Nov 05, 2010 7:14 am    Post subject: Reply with quote

I think I forgot about adding support for that. I've put it on my todo list. One work around would be:

#alias delroom {#map link temp %0;#map delete temp}
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