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TinTin++ Mud Client

crash on spam

 
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bencze



Joined: 15 Mar 2011
Posts: 1

PostPosted: Tue Mar 15, 2011 5:09 am    Post subject: crash on spam Reply with quote

Hi!

I am using current version (as far as I can tell, installed it a couple of weeks ago).
It crashes when reading in a lot of info. Like I am moving verbose mode 50 directions with speedwalk.
I know those situations can usually be avoided but I keep forgetting and crashes aren't nice.
It is no trigger or anything, I tried without reading any script and it does the same for me.
Average for a room description is maybe 5-6 lines of text.
Any way this can be fixed, with some setting, or anything?
Mud is mud.lysator.liu.se 2000 if it matters.
I reproduced the bug by moving s from login area (church), and doing a 66e on the east-west line (move 27w first).
It's a pretty big mud, some aliases to areas are long.
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3796

PostPosted: Tue Mar 15, 2011 7:16 am    Post subject: Reply with quote

It's most likely the mud disconnecting you for input spamming.

If you use aliases it's best to create paths and run with a slight delay, for example to move with 0.1 second intervals:

Code:

#alias {here2there}
{
    #path load {n;e;n;w;s;u;d;w;u};
    #path run 0.1
}


#path load doesn't support speedwalk notation, it's on my todo list though.

It may also work to enable brief mode while speed walking.
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