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TinTin++ Mud Client

Output when loading scripts.

 
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blkno1



Joined: 03 Dec 2007
Posts: 117

PostPosted: Sun Nov 07, 2010 12:21 pm    Post subject: Output when loading scripts. Reply with quote

Since going from ver 2.003 to 2.004 When I load a script I get the output of all the alias,actions, having been loaded. Kinda spammy, is there a toggle that changed betweeen versions that im missing?

-blkno1
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3770

PostPosted: Sun Nov 07, 2010 1:27 pm    Post subject: Reply with quote

Should be fixed in the beta:

http://tintin.sf.net/download/tintin-beta.tar.gz

If not let me know.
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blkno1



Joined: 03 Dec 2007
Posts: 117

PostPosted: Tue Nov 16, 2010 6:23 am    Post subject: Reply with quote

Still does it on the first thing I load. But then thats it. Weird.
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3770

PostPosted: Tue Nov 16, 2010 10:22 am    Post subject: Reply with quote

Can you narrow it down to a small example script that does this? Should be fairly easy as you can see right where verbosity starts.
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blkno1



Joined: 03 Dec 2007
Posts: 117

PostPosted: Tue Nov 16, 2010 6:29 pm    Post subject: Reply with quote

Code:
#class {med} {kill}
#class {med} {open}

/*
Script name: Medievia Master Script
File name: med.tin
Version: 3.0

Revision History
11/14/09 Various edits, added desc.
11/17/09 Auto log in trigger added.
12/12/09 Added mapper and ocean script in manual section
12/13/09 Added RIP script loader
12/14/09 ver 3.0 created
4/9/10 added awalk.tin loader

*/

#showme <aef>Script Name: <faa>Medievia Master <aef>Version: <faa>3.0 <128>--==LOADED==--

/* tintin++ Settings */

#config {repeat enter} on

/* Scripts  */

#showme \e[2J ;

/* Loads alias.tin */
/* Loads Medievia Aliases */
#class alias read alias.tin
#alias {lalias} {#class alias read alias.tin}
#alias {kalias} {#class alias kill;#showme <faa>Medievia Aliases <128>--==UN-LOADED==--}

/* Loads Alchemy Scripts */
/* Loads Alchmey Helper NOTE: Does not auto-load */
#alias {lpot} {#class alchemy read alchemy.tin}
#alias {lpotm} {#class mixer read alchemy_mixer.tin}

/* Loads autosneak.tin */
#class sneak read autosneak.tin
#nop {lsneak} {#class sneak read autosneak.tin}
#nop {ksneak} {#class sneak kill;#showme <faa>Auto-Sneak <128>--==UN-LOADED==--}

/* Loads Auto-Walker */
#alias {lwalk} {#class awalk read awalk.tin}
#alias {kwalk} {#class awalk kill;#showme <faa>Auto-Walker <128>--==UN-LOADED==--}



/* Loads chatclient.tin */
/* Loads Chat Client Script NOTE: Does not auto-load */
#class chatclient read chatclient.tin
#alias {lchatclient} {#class chatclient read chatclient.tin}
#alias {kchatclient} {#class chatclient kill;#showme <faa>Chat Client <128>--==UN-LOADED==--}

/* Loads Chatlog Script */
/* NOTE: Does not auto-load */
#alias {lchat} {#class chatlog read chatlog.tin}
#alias {kchat} {#class chatlog kill;#showme <faa>Chat Logger <128>--==UN-LOADED==--}

/* ColorHelper Script */
#class colorhelp read colorhelp.tin

/* Loads Comb Reporter */
#class comb read combrep.tin

/# Faeball Script  */
#class faeball read faeball.tin

/* Loads Fury Reporter */
#class fury read fury.tin

/* Loads Gags */
#class gags read gags.tin

/* Loads Heal Assist Script */
#class heal read heal.tin

/* Highlight script */
/* NOTE: Does not auto-load */
#alias {lhigh} {#class highlight read highlight.tin}
#alias {khigh} {#class highlight kill;#showme <faa>Highlight Script <128>--==UN-LOADED==--}

/* Holo Finder Script */
/* NOTE: Does not auto-load */
#alias {lholo} {#class holo read holofind.tin}
#alias {kholo} {#class holo kill;#showme <aef>Script Name: <faa>Holo-Finder <128>--==UN-LOADED==--}

/* Item Tracker Script */
/* NOTE: Does not auto-load */
#alias {litrack} {#class itemtrack read itemtrack.tin}
#alias {kitrack} {#class itemtrack kill;#showme <aef>Script Name: <faa>Item Tracker <128>--==UN-LOADED==--}

/* Loads Looter Script */
#class loot read loot.tin

/* Macro Script */
/* NOTE: Does not auto-load */
#alias {lmacro} {#class macro read macros.tin;#showme <faa>Macros <128>--==RE/LOADED==--}

/* Mapper Script */
#alias {lmapper} {#class mapper read mapper.tin}
#alias {kmapper} {#class mapper kill;#map destroy;#unsplit;#split;#showme <faa>Mapper Script <128>--==UN-LOADED==--}

/* Loads Medievia Help File */
#class medhelp read medhelp.tin

/* Medievia Log Script */
#alias {lmedlog} {#class medmonitor read medmonitor.tin}
#alias {kmedlog} {#class medmonitor kill;#showme <faa>Medievia Monitor <128> --==UN-LOADED ==--}

/* Loads Med Navigator */
#class mednav read mednav.tin

/* Medievia Prompt Script */
#alias {lprompt} {#class medprompt read medprompt.tin}
#alias {kprompt} {#class medprompt kill;#showme <faa>Medievia tintin++ prompt <128>--==UN-LOADED==--}

/* Under Ocean Script */
#alias {locean} {#class ocean read ocean.tin}
#alias {kocean} {#class ocean kill;#showme <faa>UnderOcean Script <128>--==UN-LOADED==--}

/* Kill List (RIP) */
#class rip read rip.tin

/* Loads Spell Up Script */
#class spellup read spellup.tin

/* Loads Ranking Point Tracker */
#class rank read rank.tin

/* Stats script */
#class stat read stats.tin

/* Loads Substitiutions */
#class subs read subs.tin

/* Loads TAB Completeion File */
#class tabs read tabs.tin

/* Target Script */
#alias {ltar} {#class target read target.tin}
#alias {ktar} {#class target kill;#showme <aef>Target Script <128>--==UN-LOADED==--}

/*Test Script Loader */
#alias {ltest} {#class test read test.tin}
#alias {ktest} {#class test kill;#showme <aef>Test Script <128>--==UN-LOADED==--}

/*Test2 Script Loader */
#alias {ltest2} {#class test2 read test2.tin}
#alias {ktest2} {#class test2 kill;#showme <aef>Test Script <128>--==UN-LOADED==--}

/*Trade Assist Loader */
#alias {ltrade} {#class trade read trade.tin}
#alias {ktrade} {#class trade kill;#showme <aef>Trade Assist <128>--==UN-LOADED==--}

/* Loads Tick Watch Script */
#alias {ltick} {#class tick read tick.tin}
#alias {ktick} {#class tick kill;#showme <faa>Tick Tracker <128>--==UN-LOADED==--}

/* Load time */
#class time read time.tin

/* Loads TNL Reporter Script */
#class tnl read tnlplus.tin

/* Loads Triggers */
#class triggers read triggers.tin

/* macro gui loader alias */

#showme <abf>PRESS <119>F12 <afa>to Connect to Medievia.com
#showme <179>or
#showme <119>Select Character:
#showme <119>F1 <afa>for <179>Bob
#showme <119>F2 <afa>for <179>Doug
#showme <119>F3 <afa>for <179>Lou
#showme <119>F4 <afa>for <179>Moe
#showme <119>F5 <afa>for <179>Curley

#showme <119>medhelp <afa>for help
#showme

#alias {cmed} {#ses medievia medievia.com 4000}

#macro {\e[24~}{cmed;#split}


#split

#class {med} {close}



When loaded I get the following

#read med.tin

Script Name: Medievia Master Version: 3.0 --==LOADED==--
Script Name: Medievia Aliases Version: 1.0 --==LOADED==--
Script Name: Spell Aliases Version: 1.0 --==LOADED==--
Script Name: Auto-Sneak Version: 1.0 --==LOADED==--
Script Name: Chat ClientVersion: 2.1 --==LOADED==--
Script Name: Color Helper Version: 1.0 --==LOADED==--
Script Name: Comb Reporter Version: 1.5 --==LOADED==--
Script Name: FAE Ball Version: 1.0 --==LOADED==--
Script Name: Fury Reporter Version: 1.0 --==LOADED==--
Script Name: Medievia Gags Version: 1.0 --==LOADED==--
Script Name: Heal Assist Version: 1.0 --==LOADED==--
Script Name: Loot Helper Version: 1.2 --==LOADED==--
Script Name: Medievia Nav Helper Version: 1.5 --==LOADED==--
Script Name: Kill List (RIP) Version: 1.2 --==LOADED==--
Script Name: Spellup Script Version: 3.0 --==LOADED==--
Script Name: Ranking Point Tracker Version: 1.0 --==LOADED==--
Script Name: Stat Tracker Version: 1.5 --==LOADED==--
Script Name: Medievia Substitutions Version: 1.0 --==LOADED==--
Script Name: Medievia TAB Completetion File Version: 1.0 --==LOADED==--
Script Name: Time Script Version: 1.0 --==LOADED==--
Script Name: Medievia TNL Reporter Version: 2.0 --==LOADED==--
Script Name: Medievia Triggers Version: 1.0 --==LOADED==--
PRESS F12 to Connect to Medievia.com
or
Select Character:
F1 for Bob
F2 for Doug
F3 for Lou
F4 for Moe
F5 for Curley
#OK: 131 ACTIONS LOADED.
#OK: 290 ALIASES LOADED.
#OK: 24 CLASSES LOADED.
#OK: 1 FUNCTION LOADED.
#OK: 26 GAGS LOADED.
#OK: 14 MACROS LOADED.
#OK: 281 SUBSTITUTIONS LOADED.
#OK: 14 TABS LOADED.
#OK: 1 TICKER LOADED.
#OK: 35 VARIABLES LOADED.



Where as with 2.00.3

It was

Script Name: Medievia Master Version: 3.0 --==LOADED==--
Script Name: Medievia Aliases Version: 1.0 --==LOADED==--
Script Name: Spell Aliases Version: 1.0 --==LOADED==--
Script Name: Auto-Sneak Version: 1.0 --==LOADED==--
Script Name: Chat ClientVersion: 2.1 --==LOADED==--
Script Name: Color Helper Version: 1.0 --==LOADED==--
Script Name: Comb Reporter Version: 1.5 --==LOADED==--
Script Name: FAE Ball Version: 1.0 --==LOADED==--
Script Name: Fury Reporter Version: 1.0 --==LOADED==--
Script Name: Medievia Gags Version: 1.0 --==LOADED==--
Script Name: Heal Assist Version: 1.0 --==LOADED==--
Script Name: Loot Helper Version: 1.2 --==LOADED==--
Script Name: Medievia Nav Helper Version: 1.5 --==LOADED==--
Script Name: Kill List (RIP) Version: 1.2 --==LOADED==--
Script Name: Spellup Script Version: 3.0 --==LOADED==--
Script Name: Ranking Point Tracker Version: 1.0 --==LOADED==--
Script Name: Stat Tracker Version: 1.5 --==LOADED==--
Script Name: Medievia Substitutions Version: 1.0 --==LOADED==--
Script Name: Medievia TAB Completetion File Version: 1.0 --==LOADED==--
Script Name: Time Script Version: 1.0 --==LOADED==--
Script Name: Medievia TNL Reporter Version: 2.0 --==LOADED==--
Script Name: Medievia Triggers Version: 1.0 --==LOADED==--
PRESS F12 to Connect to Medievia.com
or
Select Character:
F1 for Bob
F2 for Doug
F3 for Lou
F4 for Moe
F5 for Curley
medhelp for help
-------------------------------------------------------------------------------------------------------------------------------------------------------------
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3770

PostPosted: Tue Nov 16, 2010 10:19 pm    Post subject: Reply with quote

It's supposed to do that on manual input, so it probably was a bug (I think I know which one) in 2.00.3 and earlier that caused the output to be omitted.

The only work around is to call #read from an alias or some other trigger, for example:

#delay 0 #read med.tin
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Sojik



Joined: 05 Jun 2011
Posts: 5

PostPosted: Sun Jun 05, 2011 6:04 pm    Post subject: Reply with quote

I'm getting this with the current beta from source v2.00.7.

It's not from #reads or #scans it's just from anything in that first script file (main.tin or what have you). Maybe it's treating that first file as manual input.

Nesting in #delays or #aliases only results in
Code:
#OK:   2 ALIASES LOADED.
#OK:   1 DELAY LOADED.


EDIT: Oh and I'm using Windows 7 x64 with Cygwin+mintty.
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Sojik



Joined: 05 Jun 2011
Posts: 5

PostPosted: Sun Jun 05, 2011 6:22 pm    Post subject: Reply with quote

What I'm doing to get around it:
Code:
#showme {\ec\e[3J}


You have to redo your #split afterward but that's how you clear the screen and scroll buffer.
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