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TinTin++ Mud Client

#map find options

 
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ixle



Joined: 15 Sep 2011
Posts: 158
Location: United States

PostPosted: Mon Oct 24, 2011 10:46 pm    Post subject: #map find options Reply with quote

With the latest beta the list of arguments you can pass to #map find is getting rather extensive. However currently you must use the proper syntax of leaving blank values to get to the right "field."
Example:
To find a path to a roomname - #map find {roomname}
To find a path to a area - #map find {} {} {area}
To find a path to terrain - #map find {} {} {} {} {} {terrain}

Request:
How about #map find <argument> <value> instead.
Example:
#map find room {roomname}
#map find area {area}
#map find terrain {terrain}
etc...
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3770

PostPosted: Tue Oct 25, 2011 7:49 am    Post subject: Reply with quote

create aliases for that?
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ixle



Joined: 15 Sep 2011
Posts: 158
Location: United States

PostPosted: Tue Oct 25, 2011 8:04 am    Post subject: Reply with quote

I do.

I even have one for doing a compound search for a roomname in the current area. I guess I didn't think about how much more complex that would make the command. You're right. Bloat.

Sorry for the useless post, delete it at will.


Last edited by ixle on Tue Oct 25, 2011 8:11 am; edited 1 time in total
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