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TinTin++ Mud Client

#MAP JUMP <x> <y> <z>

 
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Slysven



Joined: 10 Apr 2011
Posts: 254
Location: As "Jomin al'Bara" in WoTMUD or Wiltshire, UK

PostPosted: Tue May 24, 2011 9:04 pm    Post subject: #MAP JUMP <x> <y> <z> Reply with quote

For completeness when working on maps it would occasionally be useful to be able to manually step up and down levels on the map only without sending anything to a connected MUD server. Like the existing <x> <y> version this would only work if there IS a room to move to but obviously if it is more than one level up or down this would not show on the display beforehand...
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3274

PostPosted: Tue May 24, 2011 10:38 pm    Post subject: Reply with quote

Using #map move is probably the easiest way to go up without sending a command.

#map jump was easy to extend, so I've added support for a z argument for the next release.
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rider



Joined: 14 Jan 2012
Posts: 1

PostPosted: Sat Jan 14, 2012 11:25 pm    Post subject: Reply with quote

Thank you; I came to the forums to request this feature. It's not reflected in #help map , however, so it would be good if it was added there.

Feature Request:
It would be great if it was possible to display map vnums in the square brackets [5082] in #map map view, to ease diagnosing problems where incorrect rooms or linkages have been added.
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Scandum
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Joined: 03 Dec 2004
Posts: 3274

PostPosted: Sat Jan 14, 2012 11:36 pm    Post subject: Reply with quote

It was indeed missing, added for the next release.

Vnums are shown in ascii display mode using:

#map flag asciivnums
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