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Slysven
Joined: 10 Apr 2011 Posts: 254 Location: As "Jomin al'Bara" in WoTMUD or Wiltshire, UK
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Posted: Tue May 24, 2011 9:04 pm Post subject: #MAP JUMP <x> <y> <z> |
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| For completeness when working on maps it would occasionally be useful to be able to manually step up and down levels on the map only without sending anything to a connected MUD server. Like the existing <x> <y> version this would only work if there IS a room to move to but obviously if it is more than one level up or down this would not show on the display beforehand... |
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Scandum Site Admin
Joined: 03 Dec 2004 Posts: 3274
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Posted: Tue May 24, 2011 10:38 pm Post subject: |
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Using #map move is probably the easiest way to go up without sending a command.
#map jump was easy to extend, so I've added support for a z argument for the next release. |
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rider
Joined: 14 Jan 2012 Posts: 1
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Posted: Sat Jan 14, 2012 11:25 pm Post subject: |
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Thank you; I came to the forums to request this feature. It's not reflected in #help map , however, so it would be good if it was added there.
Feature Request:
It would be great if it was possible to display map vnums in the square brackets [5082] in #map map view, to ease diagnosing problems where incorrect rooms or linkages have been added. |
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Scandum Site Admin
Joined: 03 Dec 2004 Posts: 3274
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Posted: Sat Jan 14, 2012 11:36 pm Post subject: |
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It was indeed missing, added for the next release.
Vnums are shown in ascii display mode using:
#map flag asciivnums |
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