Joined: 03 Dec 2004
|Posted: Tue Jan 03, 2012 10:06 pm Post subject: TinTin++ 2.00.8
main.c No more advertisements.
mapper.c Back to void rooms only being allowed two exits, as handling
multi-exit void rooms adds too much complexity.
mapper.c Updated the fill_map routine to use breadth-first initialization
which should significantly improve execution times.
prompt.c Added proper UTF-8 string length checking for prompt drawing.
mapper.c Room names are no longer automatically set on creation.
mapper.c Added the #map vnum command to change the current vnum.
mapper.c #map link now requires the 'both' argument for a two-way exit
to be created.
variable.c Added support to #format for %f to print floating point numbers.
variable.c Fixed color spacing bug in #format's %s handling.
map.c Added terrain as a searchable option to #map list, goto, find,
map.c Added roomweight to the #map get and #map set options. By
default the weight of a room is set to 1.0 and can be anywhere
from 0.001 to 1000. The path finder will favor rooms with a low
map.c Made the layout of #map info more aesthetically pleasing and
added the listing of entrances.
substitute.c Fixed bug where functions could overwrite the original
highlight.c Added support for xterm 256 color names, dark azure, dark ebony,
dark jade, dark lime, dark orange, dark tan, dark silver, dark
violet, light azure, light ebony, light jade, light lime, light
orange, light tan, light silver, light violet.
variables.c Added the %A #format option which prints the corresponding ASCII
value of the given character. Useful for low level string