Pedwiddle
Joined: 31 May 2012 Posts: 8
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Posted: Thu May 31, 2012 5:34 pm Post subject: Large variable issues |
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| I would like to have some way of storing large amounts of information between sessions (equipment database, spell information, whatever). I have attempted to define a variable in a class - and reading that class works just fine - but whenever I write the class, tt++ crashes (presumably because the variable is too large), and the data isn't saved. Aside from breaking the data into smaller chunks/variables, is there any way to accomplish this? |
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