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TinTin++ Mud Client

Map Crash (64 bit tintin)

 
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dandenison84



Joined: 30 Dec 2011
Posts: 40

PostPosted: Wed Nov 28, 2012 11:52 pm    Post subject: Map Crash (64 bit tintin) Reply with quote

I've been using 2.00.8 for a while on my old 32-bit linux box. That box crashed and I've gotten a new one since then. The new one is 64 bit. I compiled tintin as 64 bit and it seems to work fine. I can load my map, but when I try #map goto home, I get the following:

DEBUG_STACK[000] = find_room(0x158b050,home)

I'm unsure what is going on. home is in the map and the same thing happens if I do a #map goto 0 as well. I want to find out if there is anything obvious I'm missing before I go to the work of installing all the multilib stuff required for rebuilding tintin to 32 bits.
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3796

PostPosted: Thu Nov 29, 2012 7:50 pm    Post subject: Reply with quote

Does it crash when you create a new map?

You could also try the beta (http://tintin.sf.net/download/tintin-beta.tar.gz) as there is a mapping related crash bug in 2.00.8.
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