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TinTin++ Mud Client

How do I save pathdirs?

 
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ymar



Joined: 22 Jun 2013
Posts: 1

PostPosted: Sat Jun 22, 2013 12:42 pm    Post subject: How do I save pathdirs? Reply with quote

I'm new to tintin and pretty new to mudding in general.

I tried creating a map of an area with exits like sed, nwd, nu. As far as I can see, these are not among the default pathdirs. So I created new ones, but it appears that when I quit the game, the pathdirs where gone. I tried entering the game with the same session name, but it didn't help. What should I do?
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LokiChaos



Joined: 27 Oct 2009
Posts: 61

PostPosted: Sat Jun 22, 2013 2:08 pm    Post subject: Reply with quote

Tintin does not save anything between instances automatically, you have to either write it out with #write or put the commands into a file and have tt++ read it in next time you want them.

Eg: mysettings.tt
Code:

#nop My Tintin Settings;

#pathdir {} {} {};



Then call tt++ mysettings.tt or run tt++ and #read mysettings.tt
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Slysven



Joined: 10 Apr 2011
Posts: 365
Location: As "Jomin al'Bara" in WoTMUD or Wiltshire, UK

PostPosted: Sun Jun 23, 2013 6:57 pm    Post subject: Reply with quote

LokiChaos wrote:
... Then call tt++ mysettings.tt ...
If I recall correctly you may need an "-r" to read and execute a file upon starting TinTin++ i.e. run the example as:
Code:
tt++ -r mysettings.tt
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LokiChaos



Joined: 27 Oct 2009
Posts: 61

PostPosted: Sun Jun 23, 2013 7:13 pm    Post subject: Reply with quote

I've always used tt++ core/master.tt and it's worked. Even when testing tt++ test.tt has worked reliably for me. However, I don't know if it would be different on say, MS Windows.
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