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TinTin++ Mud Client

Wrong color attribute handling in split mode

 
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Citramonum



Joined: 09 Jul 2013
Posts: 2

PostPosted: Tue Jul 09, 2013 10:32 am    Post subject: Wrong color attribute handling in split mode Reply with quote

If the #split command issued before the client is fully logged into MUD (readed from script on program start), "uncolored" regular text (which normally is #E5E5E5) gets color of terminal foreground (which normally shouldn't be present in the MUD text after client is logged in) from page top until first "colored" text is appeared.

If the #split command issued after the client is fully logged in and there is "uncolored" MUD text printed, everything is as it should be.

For example, here is some screenshots from Aardwolf MUD. For better visibility, I set terminal foreground to purple.

Enter "#split 10 1", then log in and idle, then two new lines appear:

Then do PageUp, PageDown:

Enter "help prompt", then PageUp:
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3796

PostPosted: Sat Aug 10, 2013 1:00 pm    Post subject: Reply with quote

Might be able to fix that using:

#config {color patch} {on}

I'll make that a visible config options as it's a common problem on IRE muds as well.

I can't enable it by default as it could interfere with color triggers.
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