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TinTin++ Mud Client

Link a room from one map to a room on another mapfile?

 
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Xozes



Joined: 09 Oct 2014
Posts: 25

PostPosted: Sun Oct 12, 2014 11:15 am    Post subject: Link a room from one map to a room on another mapfile? Reply with quote

Is this even possible? I play on a HUGE mud with cities and wilds areas. All the cities are in one map, and the wilds zone has it's own map. The wilds map, if ever fully mapped would contain millions of rooms. Yes. millions.

That, and the fact that the wilds maps would clutter up the city maps when inside a city, keeps me from wanting to combine the two maps.

I just cant think of a clean and easy way to integrate the two together and keep the city maps showing ONLY city rooms.

So.. I was wondering if there is a way to link a room from one map, to a room on another map file?
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3770

PostPosted: Mon Oct 13, 2014 6:58 am    Post subject: Reply with quote

Easiest to use the hide flag to hide the wilderness when inside a city.
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szhairui



Joined: 16 Jan 2013
Posts: 13

PostPosted: Thu Jan 01, 2015 9:12 am    Post subject: Reply with quote

Scandum wrote:
Easiest to use the hide flag to hide the wilderness when inside a city.


I think i meet with the same problem.
In fact the key point to solve is not to display the different maps on one screen, but to link the rooms without inserting some many void rooms to avoid overwriting and path crossing.
Maybe we need some features like the "zone" in ZMUD.
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