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TinTin++ Mud Client

#map stop

 
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Xozes



Joined: 09 Oct 2014
Posts: 25

PostPosted: Fri Oct 17, 2014 7:09 am    Post subject: #map stop Reply with quote

I tend to make my speedwalks have a slight delay in sending the walk commands. The upshot of this is, if I pass something interesting, I can 'sit" and it will sit usually within 1 or 2 rooms of where I told it to sit. But, I'd get a lot of "You cant move while sitting" spam.

This got me thinking, what if there was a way to stop a #map run {room} {delay>0} speedwalk with a #map stop or something similar.

This would be quite useful.
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3770

PostPosted: Fri Oct 17, 2014 5:21 pm    Post subject: Reply with quote

Can use #undelay PATH %*
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