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TinTin++ Mud Client

tell tintin++ to ignore lines that begin with semicolon?

 
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Xozes



Joined: 09 Oct 2014
Posts: 25

PostPosted: Sun Nov 16, 2014 4:30 pm    Post subject: tell tintin++ to ignore lines that begin with semicolon? Reply with quote

I know that the semicolon is a command separator, but on the MUD I play, if you begin a line with it, it's a shortcut for speaking to a channel.

Is there any way to instruct tintin to somehow just pass that semicolon to the game? adding the \ in front of it works, but my muscle memory has me using just ;

like so:
Code:
;hey guys, I'm afk a bit

the game translates this line into
Code:
ft hey guys, I'm afk a bit


and if I'm going to change it into \;hey.etc, then I might as well just add the space and type ft blah.
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Scandum
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Joined: 03 Dec 2004
Posts: 3770

PostPosted: Sun Nov 16, 2014 7:25 pm    Post subject: Reply with quote

This might only work in the beta version, but you could try:

#macro {;} {#cursor {set} {\;}}
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Xozes



Joined: 09 Oct 2014
Posts: 25

PostPosted: Sun Nov 16, 2014 8:40 pm    Post subject: Reply with quote

Scandum wrote:
This might only work in the beta version, but you could try:

#macro {;} {#cursor {set} {\;}}


Well, it -sorta- works. better than nothing Smile
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