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TinTin++ Mud Client

Tons of Debug messages and random crashes

 
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stormdragon2976



Joined: 19 Nov 2010
Posts: 73
Location: /dev/null

PostPosted: Mon Jan 05, 2015 11:26 pm    Post subject: Tons of Debug messages and random crashes Reply with quote

I am using the latest beta. The problem with the smiley faces code is fixed. However, there are some other strange things going on. I'm not as sure what are causing these, and in the case of the crash, I have no clue at all what causes it. Tintin++ will be happily chugging along, then suddenly exit for no reason that I can tell with a 255 status.
It usually happens, from what I can tell, shortly after the debug messages. Unlike in the past, these don't actually crash tt++ immediately though. Below are the messages:
Code:

DEBUG_STACK[000] = check_all_events(0x23184b0,65,0,2, ...)
DEBUG_STACK[001] = script_driver(0x23184b0,3,0x7fc41d3880cc)
DEBUG_STACK[002] = parse_input(gts,login)
DEBUG_STACK[003] = poll_sessions(void)
DEBUG_STACK[004] = readmud(0x23c0d80)
DEBUG_STACK[005] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[006] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[007] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[008] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[009] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[010] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[011] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[012] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[013] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[014] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[015] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[016] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[017] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[018] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[019] = poll_sessions(void)
DEBUG_STACK[020] = readmud(0x23c0d80)
DEBUG_STACK[021] = poll_sessions(void)
DEBUG_STACK[022] = readmud(0x23c0d80)
DEBUG_STACK[023] = poll_sessions(void)
DEBUG_STACK[024] = poll_sessions(void)
DEBUG_STACK[025] = readmud(0x23c0d80)
DEBUG_STACK[026] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[027] = [Alter Aeon] do_one_line(kxwt_myname tux)
DEBUG_STACK[028] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[029] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[030] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[031] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[032] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[033] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[034] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[035] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[036] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[037] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[038] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[039] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[040] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[041] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[042] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[043] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[044] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[045] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[046] = process_mud_output(0x23c0d80,0x7fff8ac710d0,0)
DEBUG_STACK[047] = poll_sessions(void)
DEBUG_STACK[048] = poll_sessions(void)
DEBUG_STACK[049] = poll_sessions(void)
DEBUG_STACK[050] = readmud(0x23c0d80)

I'm sorry I can't be more help with exactly what is causing this, but the whole of the tintin-alteraeon code is huge, and it all wored in the previous version.
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Joined: 03 Dec 2004
Posts: 3770

PostPosted: Tue Jan 06, 2015 7:23 pm    Post subject: Reply with quote

Looks like a miss placed debug call, hopefully fixed in the beta I just uploaded. Errors like that are hard to find.

If this fixes it it should make the actual crash easier to find.
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stormdragon2976



Joined: 19 Nov 2010
Posts: 73
Location: /dev/null

PostPosted: Wed Jan 07, 2015 4:23 pm    Post subject: Reply with quote

This seems to have fixed everything, including the random crashes with the 250 status. I've been testing for over a day and nothing has happened.
Thanks
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