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TinTin++ Mud Client

would it be possible to set all room static on by one cmd?

 
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dawang10



Joined: 14 Feb 2015
Posts: 66

PostPosted: Fri Feb 03, 2017 4:12 pm    Post subject: would it be possible to set all room static on by one cmd? Reply with quote

would it be possible to set all room static on by one cmd after map done?

not just have to #map roomflag static on after mapping one room
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PowerGod



Joined: 04 Aug 2014
Posts: 339

PostPosted: Sat Feb 04, 2017 3:03 pm    Post subject: Reply with quote

Code:

#map flag static on
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dawang10



Joined: 14 Feb 2015
Posts: 66

PostPosted: Sat Feb 04, 2017 6:28 pm    Post subject: Reply with quote

this cmd is to stop mapping

What I want is avoid overlapping. every time I have go back to previous rooms to set roomflag static on. Setting roomflag static on at current room makes the current room unlinkable.

Thanks anyway
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PowerGod



Joined: 04 Aug 2014
Posts: 339

PostPosted: Sun Feb 05, 2017 6:29 am    Post subject: Reply with quote

Explain better your situation, I can't understand what are you trying to achieve...

Maybe you can have more than one room in the same spot ?

EDIT:

maybe you can set an "#event map exit room" with the static command
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dawang10



Joined: 14 Feb 2015
Posts: 66

PostPosted: Sun Feb 05, 2017 1:01 pm    Post subject: Reply with quote

when entering a room A, I record the name and mobs of the room, also the exit which I am from is recorded. But once #map roomflag static on, and I move to the next room B, the link between A and B is not established, and B is not recorded either. To deal with this, I need to go back to room A and #map roomflag static off, then go to room B to create the link between A and B. So it's better to use #map roomflag static on only after the room and all the links from this room are recorded.

Is there any way to set all the rooms roomflag static on after mapping these rooms, I mean, all the links between rooms have been established. Otherwise, I have to go back to each room and set them roomflag static on successively, or edit 0 to 16 in map file.
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PowerGod



Joined: 04 Aug 2014
Posts: 339

PostPosted: Sun Feb 05, 2017 4:28 pm    Post subject: Reply with quote

Ok, now it's clear, then my previous suggestion should work, this will put "static" the last room you were in, after the new room is linked

Code:

#event {MAP EXIT ROOM} {#map roomflag static on}


Anyway, if a room is linked to more then one room, you will need to disable "static" before exiting to the newer direction.
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dawang10



Joined: 14 Feb 2015
Posts: 66

PostPosted: Mon Feb 06, 2017 6:48 am    Post subject: Reply with quote

Thanks
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