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TinTin++ Mud Client

#delay and mud output

 
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titeuf



Joined: 29 Jul 2006
Posts: 84

PostPosted: Tue Oct 16, 2007 9:13 am    Post subject: #delay and mud output Reply with quote

Hi, when I use #delay to send a command to the mud, it messes up my output (in split mode): it forgets to add a newline after the prompt.
Let me show you:

3580h, 3697m, 16800e, 19260w ex-#delay 5 ql
#OK, IN {5} SECONDS {ql} IS EXECUTED.
ql
Urubamba through Black forest.
Filling the firmament is a lattice of heavy grey clouds.
You see exits leading north and south.
3580h, 3697m, 16800e, 19260w ex-Urubamba through Black forest.
Filling the firmament is a lattice of heavy grey clouds.
You see exits leading north and south.


Everything that is in italic is displayed after the delay executed.
As you can see, the room description starts right after the prompt, instead of on its own line.

This isn't that much a problem, but it make triggers break that starts with an ^, they don't get triggered then.

#prompt can be used as a work-around, but can you look to fix this so I won't have to use #prompt?

Thanks Ecstatic
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3852

PostPosted: Tue Oct 16, 2007 4:58 pm    Post subject: Reply with quote

I'll see what I can do Smile
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