TinTin++ Mud Client The TinTin++ message board

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
TinTin++ Mud Client

New to TT++. Need some help with starting up

 
Post new topic   Reply to topic    The TinTin++ message board Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
Kelmvor



Joined: 18 Apr 2006
Posts: 12

PostPosted: Tue Apr 18, 2006 11:38 pm    Post subject: New to TT++. Need some help with starting up Reply with quote

Ok, this is what I would like to do:
Start up TT++, and have it read a config file directly on starting (something so that I don't have to input alot of commands and/or have to set configurations manually). Basically, I would like to startup TinTin++ with #split, #config speedwalk off, and a few more things going that are usually consistently wanted with connections in my case, to which then I can then load another configure file.
Back to top
View user's profile Send private message
Gandolf



Joined: 18 Oct 2005
Posts: 12
Location: Milwaukee, WI

PostPosted: Wed Apr 19, 2006 1:05 am    Post subject: Re: New to TT++. Need some help with starting up Reply with quote

Kelmvor wrote:
Ok, this is what I would like to do:
Start up TT++, and have it read a config file directly on starting (something so that I don't have to input alot of commands and/or have to set configurations manually). Basically, I would like to startup TinTin++ with #split, #config speedwalk off, and a few more things going that are usually consistently wanted with connections in my case, to which then I can then load another configure file.


I do this, and it is nice. I have a script that will login, set some things, start the log file, and finally load another set of commands.

Create a file with your commands:

#CONFIG {SPEEDWALK} {OFF}
#session MyMUD game.fqdn.com port;username;password
#read commons.tin
#split
say 'Hello Everyone


The example might log you in to the game, read in another configuration file called commons.tin, set split mode, send "say 'hello Everyone" to the game. If this file were saved as login.tin, then you start tintin with "tt++ login.tin" and tintin will read this file in ad process the commands.
Back to top
View user's profile Send private message
Kelmvor



Joined: 18 Apr 2006
Posts: 12

PostPosted: Wed Apr 19, 2006 1:26 am    Post subject: Reply with quote

I thinkthat should be added to FAQ (it seems like something that may be rather useful in the future for others).
Thanks
Back to top
View user's profile Send private message
Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3770

PostPosted: Wed Apr 19, 2006 2:02 pm    Post subject: Reply with quote

It's mentioned on the getting started page in more detail than I figured to go into with the FAQ: http://tintin.sourceforge.net/starting.php
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    The TinTin++ message board Forum Index -> General Discussion All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Get TinTin++ Mud Client at SourceForge.net. Fast, secure and Free Open Source software downloads Get TinTin++ Mud Client at SourceForge.net. Fast, secure and Free Open Source software downloads
TinTin++ Homepage

Powered by phpBB © 2001, 2002 phpBB Group