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TinTin++ Mud Client

Mapping non standard entrances/exits

 
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raeflondon



Joined: 13 Jun 2009
Posts: 6

PostPosted: Sat Jun 13, 2009 8:11 pm    Post subject: Mapping non standard entrances/exits Reply with quote

I've searched the forum and couldn't find reference to mapping certain muds that have entrances to other zones using commands like 'enter building/leave'.

Is there any way to incorporate this kind of path into the auto-mapper?

-Thanks
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3274

PostPosted: Sat Jun 13, 2009 11:31 pm    Post subject: Reply with quote

You can use:

#map dig {enter building}

And to create a custom exit to an existing room use:

#Map link {leave} {<vnum>}

While at it, if you have a closed door to the north you'd use for opening it automatically:

#map exit {n} {open door;n}
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raeflondon



Joined: 13 Jun 2009
Posts: 6

PostPosted: Sun Jun 14, 2009 12:57 am    Post subject: Reply with quote

Thank you kindly -- had I paid more attention to the details of #help map I could have figured that one out.

Great tool. I really appreciate it.
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