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TinTin++ Mud Client

#GAG problem

 
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jurz



Joined: 05 Aug 2009
Posts: 14
Location: Latvia

PostPosted: Tue Aug 25, 2009 3:20 am    Post subject: #GAG problem Reply with quote

Hi,

I have like 47 gags in my script, (28 of them start at begining of the line) when my gags are enabled, the text parsed by tintin gets screwed up VERY often in such a way that trigger no longer works.
Turning gags on/off make practically no change to CPU and memory, so i'm guessing it's not the performance of my computer, but rather the way how tintin works. Any ideas what can be done besides using #ignore gags on Smile

Thanks in advance,
-Jurz

P.S. This problem appears on beta as well as stable verison.
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3796

PostPosted: Tue Aug 25, 2009 8:22 am    Post subject: Reply with quote

It could be caused by packet fragmentation, in which case you can try:

#config {packet patch} {0.5}
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jurz



Joined: 05 Aug 2009
Posts: 14
Location: Latvia

PostPosted: Wed Sep 02, 2009 6:40 am    Post subject: Reply with quote

Thanks, so far looks very good, I will keep you updated.
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