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TinTin++ Mud Client

Any ideas why this code segfaults? :)

 
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reality3k



Joined: 11 Feb 2009
Posts: 48

PostPosted: Wed Oct 28, 2009 4:07 pm    Post subject: Any ideas why this code segfaults? :) Reply with quote

Code:
#alias heal
{
  #var who %1;
  prepare heal;
  #action {You lose your concentration} {prepare heal};
  #action {You are ready} {
    cast heal $who;
    #action {^The spell fizzles out$} {#delay {2} {cast heal $who}};
    #action {^You heal %w$} {
      #showme Spell done!;
     #unaction {^The spell fizzles out$};
     #unaction {^You heal %w$};
    };
   #unaction {You lose your concentration};
   #unaction {You are ready};
  }
}
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Scandum
Site Admin


Joined: 03 Dec 2004
Posts: 3796

PostPosted: Wed Oct 28, 2009 6:38 pm    Post subject: Reply with quote

Doesn't segfault for me. Can you narrow it down to a specific line?

There've also been a few reports of instabilities with the pre-compiled linux binary, so compiling from source might be a solution.
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reality3k



Joined: 11 Feb 2009
Posts: 48

PostPosted: Wed Oct 28, 2009 7:20 pm    Post subject: Reply with quote

Ah hah, it's fixed in 1.99.8. I'm still doing alot in 1.99.6 while I convert my scripts over. Thanks much. Smile
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