| Delay |
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| Syntax: #delay {seconds} {commands} |
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| Syntax: #delay {name} {command} {seconds} |
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| Delay allows you to have tintin wait the given amount of seconds before executing the given command. Floating point numbers for millisecond precision are possible. |
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| The delay command works differently depending on the number of arguments. With three arguments #delay has the same syntax as the #tick command, allowing you to name the delay. If you use a named delay and a delay with the exact same name is currently pending, it will be removed and never execute. Using a named delay also makes it easier to use the #undelay command. |
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Example: #delay {600} {#showme Check the oven! |
| This will inform you after 600 seconds to check the oven, preferable to relying on the smoke alarm. |
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Example: #delay {oven timer} {#showme Check the oven!} {600} |
| Same as above, instead using a named delay. |
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